Al_Kharn the Great writes: If you are trying to delay a specific unit, as in an individual object, against another specific unit, I think you could use the Object Has Target condition so that when a specific spearman has the knight targeted, you stop the spearman then activate a second trigger with a condition timer x, minimum 1 second, and Task Object the spearman to the knight. If I am right, what this should look like is when the player selects his spearman and then clicks on the knight, the spearman will do a little jitter step then attack the knight (on the second trigger's order).
This would obviously be only feasible on a small scale (ie- one specific spearman against one specific knight) and only if the spearman and knight were really close to each other. Otherwise, the jitter step occurring some distance away would look suspect and not like a hesitant spear lunge.
My question is what are you trying to accomplish with this? There may be better ways to accomplish the goal you want.
This would obviously be only feasible on a small scale (ie- one specific spearman against one specific knight) and only if the spearman and knight were really close to each other. Otherwise, the jitter step occurring some distance away would look suspect and not like a hesitant spear lunge.
My question is what are you trying to accomplish with this? There may be better ways to accomplish the goal you want.