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Saboteur

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Shujinkou writes: I used Advanced Genie Editor to copy Saboteur and pasted a new unit so I can edit it. I edited the Language DLL name of the new unit so I can change name later, and the attack. I want to keep the die on attack (explosion), but it stays alive after it attack using explosion animation and return to normal.

Please don't tell me just change Saboteur attack. I'm trying to do something on a grander scale, with multiple different units die on attack/explosion. That is why I copied and pasted Saboteur, but the property went away.

How do I keep the die on attack/explosion property?

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