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How to prevent monks from converting

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John the Late writes: That is only partially true. What matters is each player's value of the resource. If he has 1, he can convert, if he has 0, he can't.

The research referred to by JustTesting is the conversion enabler that does exactly the same, increasing the player's amount of resource 67 by 1. It requires the dark age and can therefore be disabled if there is no access to it.

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