Quantcast
Channel: Scenario Design and Discussion Messages
Viewing all articles
Browse latest Browse all 26361

Age of Chivalry - Download Now!

$
0
0
John the Late writes: Kor, can you define the new eyecandy objects like tall grass or flowers or road pieces in the first file of the gamedata_x1.drs? If all mods using these had the same names for them, then new random map scripts (I enjoy making them) using the new objects would not need to be made specifically for every mod. Currently when making a rms using a new unit, you need to put "#const [OBJECT] [ID]" like "#const TALL_GRASS 997" at the top of the file. If you could define these in the 54000 bin then it would save that work and would enable a single rms to be used in different mods with the same object name.

It would be nice if you could add Grass under the name TALL_GRASS to the drs, I already use that in other places and "GRASS" is already used by the actual terrain. (Yes, I tried that name first and encountered problems )


I'll also ask Cysion to do this in AoF.

Viewing all articles
Browse latest Browse all 26361

Trending Articles