moddingnoob writes: Am I right in understanding that ALL researches are automatically bestowed for ages below the starting age, and if so, is there anyway to control this?
In my mod I want to have 2 techs that are mutually exclusive... for example imagine 2 techs:
"speed"
"power"
that are researched at a building in the castle age. Researching one disables the other, thus forcing a player to make a choice between the two.
However, if a player chooses to start the game from the Imperial Age, won't both these researches automatically be researched, therefore giving the player the benefits of both speed AND power?
Do I understand how it works correctly, and if so, is there any clever workaround for this? Any insight would be very helpful.
In my mod I want to have 2 techs that are mutually exclusive... for example imagine 2 techs:
"speed"
"power"
that are researched at a building in the castle age. Researching one disables the other, thus forcing a player to make a choice between the two.
However, if a player chooses to start the game from the Imperial Age, won't both these researches automatically be researched, therefore giving the player the benefits of both speed AND power?
Do I understand how it works correctly, and if so, is there any clever workaround for this? Any insight would be very helpful.