Quantcast
Channel: Scenario Design and Discussion Messages
Viewing all articles
Browse latest Browse all 26359

Controlling researches when starting at a specific age

$
0
0
moddingnoob writes: Am I right in understanding that ALL researches are automatically bestowed for ages below the starting age, and if so, is there anyway to control this?

In my mod I want to have 2 techs that are mutually exclusive... for example imagine 2 techs:

"speed"
"power"

that are researched at a building in the castle age. Researching one disables the other, thus forcing a player to make a choice between the two.

However, if a player chooses to start the game from the Imperial Age, won't both these researches automatically be researched, therefore giving the player the benefits of both speed AND power?

Do I understand how it works correctly, and if so, is there any clever workaround for this? Any insight would be very helpful.

Viewing all articles
Browse latest Browse all 26359

Trending Articles