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Making a new unit using age

danielpereira writes: Yes, a guide that teaches you how to totally use AGE 1.8. You simply need to read it in order to learn how to use it.

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Introducing Advanced Genie Editor 3 with Language DLL Editing

JustTesting1234 writes: i found something. setting unknown 20 to 0 & 0 makes the object receive damage from all attack types, while with -24 & 3 they receive only from the ones matching their...

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Introducing Advanced Genie Editor 3 with Language DLL Editing

John the Late writes: Thanks for that discovery, now I can repair the hunting wolf!

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Making a new unit using age

aoe_scout writes: There are many guides in the "University" section and here in the forum, you need to look for them.

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Creating new civilizations in AOE 2 HD

Joshuva8 writes: That sucks! Checked the user patch website for any upcoming versions with AOE 2 HD support, but v1.4 seems like the final one

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Creating new civilizations in AOE 2 HD

aoe_scout writes: UserPatch can't be ported to HD. It's made with reverse engineering that can only work on the original exe. Only the developers of AOE2-HD have the means to make such improvements.

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Executable code modifier?

SirDataEditor writes: Thank you very much!

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Project - The Wheel of Time: End of the Third Age

Seonid writes: Cool stuff. I hope to have more time available to do things over the weekend too...

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The Portuguese Civ Mod

Seonid writes: Hey, how did you get the second pages of buildings to work? I'm looking into something similar for my mod, but I have no idea how to do it.

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Tales of Middle Earth

Wolffis writes: Thanks for the reply! Sorry for the delay.Well, i will wait for the new screens. And now, i have just one more question: The full version will have the multiplayer working? I have a...

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Tales of Middle Earth

ModRocker writes: Hi everyone, it pleases me to see you guys are still goin strong. The new graphics are great, it blows me away how far you've come Matt. I am curious about the units, last time I was...

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The Portuguese Civ Mod

danielpereira writes: Hey Senoid!Well, you are modding over AoKHD/AoF right? Then, unfortunately, my method won't work in HD.. If you still want to know how, drop me an e-mail (my e-mail is in my profile)

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What makes the AI decide what to attack? AI attacks wrong place!

Al_Kharn the Great writes: How's it coming, Leif? Not trying to rush you but bumping this in case you forgot. The campaign is essentially done just waiting for your AI. Thanks again

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Tales of Middle Earth

Mr Wednesday writes: Basically every unit is either made by me or jorgito, minus the villagers and the Elvish cavalry archer. Of the huge quantity of units jorgito made, the vast majority were used. We...

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Project: Children of a Dying Sun

John the Late writes: Your improvements all sound very good!I did not play the second scenario yet, will do that this weekend probably.

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Making a new unit using age

MrMew writes: Ok... lets put this in simple terms, I read the whole thing of age 1.8, but it does not show anything editing data, for example: "goto to (insert data to be edited here) to edit attack,...

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Removing Unique Units

Andrettin writes: If I deactivate (i.e. make it non-trainable) a unique unit from a civilization, do I need to change anything else for the AI to work properly?

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Boats Sinking

DAVASTATAR writes: Lol this can be done with ease. Just make the dying graphic be like as if it is sinking (removing a bit of the ships hull each frame) and it will look fine ingame.

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Can't seem to unfreeze a unit with AGE3.

Hunger Games writes: While using Advanced Genie Editor, I made it so that one of my units can't move. Only attack. But after I switched it back, the unit still can't move around. Are they stuck for...

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Making a new unit using age

chiruscan writes: Its definitely a complex editor. Theres so much information and options. I tried to read a couple tutorials and they just give basic information. I think the best way is to just...

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