AoF:HD Historical Scenario Design Contest on Steam
Shadow_2nd writes: Wow that looks interesting.Dang, I see that the vandal sack of Rome has already been taken though. I might have a bit of a think and see if I can come up with something else. A...
View ArticleMove Hmf's Campaign to campaign section please (admin)
Leif Ericson writes: Yes, people often have problems logging into the Blacksmith even if they're logged into the forums. Try logging out of the forums to see if it allows you to log in at the...
View ArticleProject: Haiku of the Ronin
Al_Kharn the Great writes: Just Great! I always liked the culture of Japan...I hope you find that this scenario is brimming with Japanese culture!Haiku of the Ronin has been submitted to the Blacksmith!
View ArticleOut of sync...
scripter64 writes: Be careful when using selection-based triggers in multiplayer scenarios (condition: object selected, effect: research a tech, etc.). Those can often cause an oos, since selected...
View ArticleOut of sync...
Shadow_2nd writes: Hmmm thanks, I didn't know that.However, I don't have any selection based triggers.I do have a few capture object based triggers though, will that cause it?
View ArticleSWGB Triggers for AoC
Admiral_Loki writes: I found not one Difference between the old TriggerChange View and your Trigger Snap View.Tested Trigger Enable Unit: It is working for 8 CivilationsNot Working for Americans,...
View ArticleSWGB Triggers for AoC
danielpereira writes: @JustTesting1234: Great job you made @Admiral_Loki: Snap view is like change view, but, it changes the view 'automatically'
View ArticleSWGB Triggers for AoC
JustTesting1234 writes: yeah, there isnt much difference but Snap View changes the view instantlyEnable Tech doesnt update the list of available techs for player. this means: if you try to enable a...
View ArticleMore graphics for aok
Grii writes: Today I decided to present my own mod project:The mod will be focused on building's graphics and hero's graphics. I would like to give more adapted graphics to some heroes and civs.Which...
View ArticleSWGB Triggers for AoC
Jan dc writes: yeah, there isnt much difference but Snap View changes the view instantlyThis means less chance at crashing right?
View ArticleFarm id ?
DAVASTATAR writes: Please be more specific. Do you need the graphics id or the data id?
View ArticleSWGB Triggers for AoC
Gen_Rhys_Dallows writes: - Limit f. Buildings (for example Castle 6x)That can be done pretty easily with the existing triggers.Condition 0: Own ObjectsObject: CastleQuantity: 6Effect 0: Disable...
View ArticleSWGB Triggers for AoC
Jan dc writes: A looping change view or a change view on the other side of the map while other triggers are running or the player doing something can cause a crash. It has happened several time to me...
View ArticleProject: Haiku of the Ronin
John the Late writes: That's incredibly fast, nice!I have to admit that I haven't yet finished Children of a Dying Sun... :s
View ArticleMore than 8 civilizations ?
Yoocris writes: Hello all !Nice to be on this forum !I am just wondering if there is any way to set more than 8 civilizations in this game?What do you think ?I looked in many places and I found no...
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