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AoF:HD Historical Scenario Design Contest on Steam

Shadow_2nd writes: Wow that looks interesting.Dang, I see that the vandal sack of Rome has already been taken though. I might have a bit of a think and see if I can come up with something else. A...

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Move Hmf's Campaign to campaign section please (admin)

Leif Ericson writes: Yes, people often have problems logging into the Blacksmith even if they're logged into the forums. Try logging out of the forums to see if it allows you to log in at the...

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Project: Haiku of the Ronin

Al_Kharn the Great writes: Just Great! I always liked the culture of Japan...I hope you find that this scenario is brimming with Japanese culture!Haiku of the Ronin has been submitted to the Blacksmith!

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Out of sync...

scripter64 writes: Be careful when using selection-based triggers in multiplayer scenarios (condition: object selected, effect: research a tech, etc.). Those can often cause an oos, since selected...

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Out of sync...

Shadow_2nd writes: Hmmm thanks, I didn't know that.However, I don't have any selection based triggers.I do have a few capture object based triggers though, will that cause it?

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SWGB Triggers for AoC

Admiral_Loki writes: I found not one Difference between the old TriggerChange View and your Trigger Snap View.Tested Trigger Enable Unit: It is working for 8 CivilationsNot Working for Americans,...

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SWGB Triggers for AoC

danielpereira writes: @JustTesting1234: Great job you made @Admiral_Loki: Snap view is like change view, but, it changes the view 'automatically'

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SWGB Triggers for AoC

Dead_End writes: Great job!

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SWGB Triggers for AoC

Admiral_Loki writes: Thanx for the Info.

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SWGB Triggers for AoC

JustTesting1234 writes: yeah, there isnt much difference but Snap View changes the view instantlyEnable Tech doesnt update the list of available techs for player. this means: if you try to enable a...

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More graphics for aok

Grii writes: Today I decided to present my own mod project:The mod will be focused on building's graphics and hero's graphics. I would like to give more adapted graphics to some heroes and civs.Which...

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SWGB Triggers for AoC

Jan dc writes: yeah, there isnt much difference but Snap View changes the view instantlyThis means less chance at crashing right?

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SWGB Triggers for AoC

JustTesting1234 writes: why would it crash?

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Farm id ?

MahirSuljic writes: Soryy all because thisCan someone give me ID of FARM ?

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Farm id ?

DAVASTATAR writes: Please be more specific. Do you need the graphics id or the data id?

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Farm id ?

MahirSuljic writes: both of tham

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SWGB Triggers for AoC

Gen_Rhys_Dallows writes: - Limit f. Buildings (for example Castle 6x)That can be done pretty easily with the existing triggers.Condition 0: Own ObjectsObject: CastleQuantity: 6Effect 0: Disable...

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SWGB Triggers for AoC

Jan dc writes: A looping change view or a change view on the other side of the map while other triggers are running or the player doing something can cause a crash. It has happened several time to me...

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Project: Haiku of the Ronin

John the Late writes: That's incredibly fast, nice!I have to admit that I haven't yet finished Children of a Dying Sun... :s

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More than 8 civilizations ?

Yoocris writes: Hello all !Nice to be on this forum !I am just wondering if there is any way to set more than 8 civilizations in this game?What do you think ?I looked in many places and I found no...

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