Non reactive AI on custom maps
crazyewok123 writes: Just trying a number of maps.At best the AI just build a town with a castle and a few walls with no military........Dont but the HD version people its a pile of crap!They break its...
View ArticleYour works of art.
Ilya Kaudzi writes: Very beautiful! Liked almost all screenshots ..@Schwarz_Lizard: Your tree is very cool.The feeling that this tree is intended as decoration for a horror movie...
View ArticleBlender camera and lamp angles
todler writes: I put the image in the dropbox and paste it's link here in the message.Or you can use site like this http://tinypic.com/ but the dropbox is better and faster.
View ArticleBlender camera and lamp angles
John the Late writes: Quoted from the CSC topic:Some image hosters that DO NOT require REGISTRATION:http://www.imagehost.org/http://imgur.com/http://tinypic.com/Some image hosters that DO require...
View ArticleTrees having more wood in custom scenario
Rewaider writes: Well, you can put a trigger like that:Starts - OffLooping - NoDisplay as Objective - NoCondition 1 - Destroy object [Tree]Effect 1 - Tribute [Player 1, 100 Wood]
View ArticleAge of Chivalry - Download Now!
danielpereira writes: Hey Kor!In previous AoCH versions, a problem was happening in most of the multiplayer scens for AoCH: They would crash whenever the "Recording Game" option was enabled. But, this...
View ArticlePatrol Annoying Bug
Rewaider writes: No. Itsnt the bug... Sometimes I cant SELECT the units, neither in the editor and even in AOKTS...
View ArticleProject: Haiku of the Ronin
Al_Kharn the Great writes: This campaign hasn't gotten the attention of Children of a Dying Sun for some reason. Only 18 subscribers on Steam to CoaDS's 360. Hmm...
View ArticleProject: Haiku of the Ronin
Rewaider writes: There arent as many Aok players at it had a few years ago.The people are just paying attention in big, and long projects...
View ArticlePatrol Annoying Bug
Dark_Reign writes: As Sam said, that is usually the issue. You can also try deleting and re-making the trigger. But make sure the patrolling player is selected in units and players tabs before creating...
View ArticleMultiplayer GamePlay with Triggers
doomed2020 writes: Since AI functions do not work properly in multilayer games, I was wondering how far can we go and Control and play using Triggers only.Probably there are not enough Conditions and...
View ArticlePatrol Annoying Bug
HockeySam18 writes: Also, if you don't have UserPatch v1.4, then you can't select more than 21 units with the patrol effect or the trigger will be corrupted. In UserPatch v1.4, you can select up to 40...
View ArticleTrees having more wood in custom scenario
John the Late writes: There is a way without data editing: You can use Trigger Studio to set the resource "wood efficiency" to 2 for each player. While it does not affect the trees, it will effectively...
View ArticleMultiplayer GamePlay with Triggers
Rewaider writes: Well. You can make the player attack other TCs, and create vils/army each time, by acumulating and tributing resources
View ArticleProject: The Relics of Athalën
Lord Basse writes: Thanks! In other news, I took a couple hours today to fix most of the graphical issues (e.g. all the black squares that were actually blue). Now all that remains, except for a final...
View ArticleProject: The Relics of Athalën
Davastatar writes: Did you add sounds? Because i do not recall hearing the bits at 0:57 and 1:50 when testing it.
View ArticleTrees having more wood in custom scenario
Basse writes: For John's suggestion to work you'll need an addon for Trigger Studio, it's available in the Blacksmith here on aokh.
View ArticleProject: The Relics of Athalën
Lord Basse writes: The singing at 0.57 has been there since the beginning, but the music at 1.50, as well as the sounds of waves, seagulls, horns and "alarm!" have been added following playtesting!
View ArticleProject - The Last Struggle (pt3)
Rewaider writes: About to be released!It will be submited in a few days.
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