The new boring re-skinning mod for AoE2 HD
AFFA the cleric writes: Digu 21, congratulations, really good unit! I like it!
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Jan dc writes: Nice work Kor as always. The changes will certainly make infantry more popular again. The only problem I might see is that pikemen got stronger when they didn't need to. Especially for...
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Rambit writes: The triggers are fired according to their ID (genuine order).You can only change the view order. If you want to reorder triggers genuinely, you must use copy/paste method for the new...
View ArticleAge of Chivalry - Download Now!
HerzogDePuce writes: Kor, did you fix the GH for Venice? I lately tried them and they happen to get the Court instead.
View ArticleAncient Civilizations Mod
Zoko writes: Hey Tzon sorry for taking so long to follow up I've been really busy these past few days. I do actually have gameplay ideas to go along with the historical stuff I talked about earlier, I...
View ArticleTales of Middle Earth
Mr Wednesday writes: but every time I start a new game it crashes.Try starting from your normal AoK TC shortcut....still slaving away at the slp creation. Somewhere around half done.
View ArticleAncient Civilizations Mod
Tzontlimixtli writes: I like this idea overall, it seems to do a good job of representing the gap between the common and elite classes.Is it possible to create an extra "age"? I'm presuming it is via...
View ArticleTales of Middle Earth
Tatsuo writes: Hey Matt,Get on Skype soon. I'd like to discuss terrains with you. I might have a couple to finish and some stuff ready for the release.I think most the terrain slp's are finished, but...
View ArticleTales of Middle Earth
Pulkit writes: On that note, did anyone end up making the Rhun Chariot?We got an interesting suggestion from a fan on Moddb: a horse-driven carriage that transports units on land, particularly aimed at...
View ArticleTales of Middle Earth
Mr Wednesday writes: Crap. I knew we forgot something. Jorgito did a chariot model I believe. I had one half done as well, but neither of us I think finished it.Jorgito? EDIT: Tetsuo, when's a good...
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Tatsuo writes: You're in Australia right? I can be on this evening Japan time. It's 13:56 here atmo, so however that works for you.Also, is this being released with UP now?We will need to edit the...
View ArticleAncient Civilizations Mod
Zoko writes: I would say it isn't possible to add an age but with all these new editing methods coming up I cant say I'm sure about that. I've never seen it done though. Adding an extra age adds a lot...
View ArticleAncient Civilizations Mod
Tzontlimixtli writes: Well you mentioned the Tool Age, which would be equal to the Feudal Age I think. Currently I have the Bronze Age there AoK's Feudal age is, and the Castle Age is the Iron Age....
View ArticleAncient Civilizations Mod
noobman writes: what about these ages:dark age - stone agefeudal age - copper agecastle age - bronze ageimperial age - iron age+ new ages:dark agemiddle agewhen i finnish my period exams (2 more weeks)...
View ArticleProject: The Relics of Athalën
Lord Basse writes: Map design up to 10%. Can't promise any screenshots for a while, though.
View ArticleAncient Civilizations Mod
Tzontlimixtli writes: I think those names work better, since literally speaking, tools have been in use since BEFORE the Stone Age. I don't know about going as far as the Dark Age. Most civilisations...
View ArticleAge of Empires II: Total War expansion.
PescaraCalcio36 writes: This is not Age of Chivalry (a VERY historically detailed mod), i don't know if going to be possible to respect every historical aspcets.Take the civilization for instance... we...
View ArticleThe new boring re-skinning mod for AoE2 HD
Digu21 writes: Thanks! It's my first so I'm glad you like it =)
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