Adding new campaigns to AoEII
aoe_scout writes: When I was looking through interfac.drs I always wondered if this is possible. Nice work, guys! I also noticed that William Wallace campaign files were named cam8*, c8*, etc,...
View ArticleAdding new campaigns to AoEII
Jan dc writes: Yeah the number 8 always was an indication but when Daniel found out about the data containing the buttons' locations we were sure.
View ArticlePROJECT: Keon, Angel of Death
Dark_Reign writes: Very ambitious! Welcome to this community, I'm sure you'll get all the support you need.Your project sounds very interesting. It's quite hard to complete such an in-depth RPG, so I...
View ArticlePROJECT: Keon, Angel of Death
Arnas writes: Looking forward to this and wish you best of luck when designing! Also, this reminds me a lot of the faction questlines from Skyrim!
View ArticlePROJECT: Keon, Angel of Death
John Rambo writes: Thanks guys, I know how hard RPG's are, but they're the ones that I enjoy playing the most, so I don't mind.I've taken many of my ideas from Skyrim, GTA, KotOR, and the rest from a...
View ArticlePROJECT: Keon, Angel of Death
Dead_End writes: This looks really promising. If you ever run into difficulties, don't hesitate to ask!
View ArticleAdding new campaigns to AoEII
HockeySam18 writes: Just out of curiosity, where were the other buttons located (in both AoK and AoC)?Great find btw!
View ArticleBoats Sinking
Hawk_Adongct writes: Like this http://www.hawkaoc.net/bbs/forum.php?mod=attachment&aid=Mzk0MDh8YmE5MmUxNDV8MTM5Mzg3MjgxNXwwfDczODQz&noupdate=yes
View ArticleProject - The Wheel of Time: End of the Third Age
Seonid writes: About the morning star, I could see it coming in as a unique Saldaean unit (if I can find that reference...for what its' worth, I was pretty sure that the Saldaeans were known for their...
View ArticleProject - The Wheel of Time: End of the Third Age
John the Late writes: You can have the cavalry archers be trained at the archery range, but requiring a stable to be built before being available, how about that?
View ArticleYour works of art.
AFFA the cleric writes: Btw, do you still have your older copy/paste unit graphics (if you finished them)? Like the Naffatun or the welsh gunner or chakra thrower?I never finished those units, but if...
View Articlehow to install mod to specific civilization if it is possible?
snowblind8943 writes: like this mod:http://aok.heavengames.com/blacksmith/showfile.php?fileid=11868i want to make only aztecs and mayans to have dark skinand other civs to keep the original villager...
View ArticleAdding new campaigns to AoEII
HockeySam18 writes: My bad, I meant where on the map? (I'm curious what ideas ES had for other campaigns, though by seeing some of the heroes in the hero list I can guess a few)
View ArticleProject: Haiku of the Ronin
Al_Kharn the Great writes: ---Update---The 03Mar2014 update includes several new sequences telling Soji's backstory. This is the final update. It is now on the Blacksmith.If you haven't played it yet,...
View Articlehow to install mod to specific civilization if it is possible?
chiruscan writes: Use Turtle Pack to add the dark villagers to the graphics.drs file.Then use AGE to open the .dat file, select the Aztecs, and find the villager number associated with the default...
View ArticleProject: Haiku of the Ronin
Dead_End writes: I have to admit I had some issues with the overall harshness of the review. I eventually approved the review under the notion that a file's author has the right to challenge a review...
View Articlehow to install mod to specific civilization if it is possible?
snowblind8943 writes: cool, im begginer in AOE but it worked only for aztecs and mayansi had to sacrifice some beta slp but it is goodthanks
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