Project - The Fall of Hummaria
Rewaider writes: New Screenshots!See more above (in "screenshots" section)@EDIT: Screenshots improved (they were a bit empty)...Will be updated when I done with the triggers (on the hummenstown part).
View ArticleMore graphics for aok
Grii writes: Yes it would be possible, but I need adapted graphics...
View ArticleMy First Campaign- The Star Stone Chronicles. Please Help!
TeutonicLongbow writes: Okay. I started working on the first scenario in he campaign, titled "The Star Stone", and was trying to set up a few triggers about halfway through the level when I realized I...
View ArticleQuestions about Modding Flying Units and Trebuchets
Macaroniwolf writes: I am wanting to create a Pegasus Cavalry (please no MLP comments). Ingame, this would be trained as a fairly normal light cavalry unit, but would have the ability to take-off into...
View ArticleMy First Campaign- The Star Stone Chronicles. Please Help!
Rewaider writes: Try this ThreadLOOK HERE BEFORE POSTING!!As it says
View ArticleMy First Campaign- The Star Stone Chronicles. Please Help!
TeutonicLongbow writes: I did go on there, but I don't recall seeing answers to my specific questions. Besides, I'm new here and thought posting a project thread and said problems was the way things...
View ArticleMy First Campaign- The Star Stone Chronicles. Please Help!
Leif Ericson writes: You'd probably use an "Own Fewer Objects" for the enemy player with the spawned units. When they have 0 militia left, for example, that condition would be met.Triggers can be...
View ArticleAge of Voivods
Elmir Mujic writes: Fr steve one note for you:I am MahirSuljic and that is my nickbut i now create true acc,and here is something for you, soryy because i late:(napad and...
View ArticleProject - [No name yet]
Guthan writes: Have you tried looking for 'compatibilityfolders'? I know sometimes these old games create these folders and place all the updated stuff there...
View ArticleMy First Campaign- The Star Stone Chronicles. Please Help!
HockeySam18 writes: As far as I know, deactivating a looping trigger turns it off altogether unless you reactivate it later.
View ArticleTriggernames problem
rogan29 writes: I'm not really pleased with the balance of the CBA scenarios and want to edit one. But the versions I have (V9, V13, V15 and similiar) all have either blank trigger names or the same...
View ArticleTriggernames problem
Dead_End writes: The so-called 'triggerburning' is done by authors to prevent users from editing (and possibly plagiarizing) their files. You can edit blank triggernames in Triggerstudio, but there's...
View ArticleTriggernames problem
rogan29 writes: How can I edit the blank trigger names (I have TS)?
View ArticleTriggernames problem
Dead_End writes: In the triggertab left-click a trigger from the list, that should enable you to rename it.
View ArticleMy First Campaign- The Star Stone Chronicles. Please Help!
Leif Ericson writes: Okay, so forget most of what I said.
View ArticleTriggernames problem
Dead_End writes: Left-click a trigger from the list and then left-click again to open the renaming process. It's identical to the process for folders and files in Windows.
View ArticleProject - The Wheel of Time: End of the Third Age
Seonid writes: Just a quick question.How do I add a .slp file into the .drs at a specific location. Right now, if I add a new .slp with Turtle Pack, the slp # ends up being something like 81117. If I...
View ArticleProject - The Wheel of Time: End of the Third Age
Vardamir writes: You can use the modify ID command (f8) after Turtle pack has deposited at the end of your list.
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