Modeling Units
qaz123tfg writes: Cad would not work for units. CAD is more for wireframe designs, and blueprints. Seehttp://www.architecture411.com/common/notes/1/CAD.bmpHowever, cad could work for buildings: i.e....
View ArticleAge of Chivalry - Download Now!
Kor writes: Regarding Hungary: I may still add them later. However, there's only so many civs I can work on at a time. Daniel is also correct that planning a civ is a bigger problem than actually...
View ArticleNeed 2 playtesters for RPG
Nixck writes: I changed the main char's name a couple times so far. Yes you need multiplay connection
View ArticleAge of Chivalry - Download Now!
Rion writes: Seems like I've misunderstood the situation. The reason I said that implementation is more important than ideas is twofold: Firstly, because that's generally how it works in gaming, your...
View ArticleChange Object Normal/Pierce Armor
Basse writes: There are other 1000 armor units. RFARC, RCARC and more. There is a light cavalry, an archer and a militia (or man-at-arms) if I remember correctly.
View ArticleNeed 2 playtesters for RPG
Reganknight1597 writes: I can play test if your still looking for one.
View ArticleChange Object Normal/Pierce Armor
HockeySam18 writes: Indeed. I wonder exactly what ES had in mind for them?
View ArticleAge of Chivalry - Download Now!
Kor writes: As promised, new screenshots. I didn't have time to set up proper scenes as usual, but it's about the units after all.A heavily armed cavalry force consisting of Royal Knights and Mounted...
View ArticleTales of Middle Earth
Tatsuo writes: Matty, can I use your pine trees for my own mod?I'm too lazy to make my own and I like your ones. My mod won't be released for another few months, but I thought I'd ask first.
View ArticleTales of Middle Earth
Mr Wednesday writes: Sure.Though if you make a set of palm / desert / jungle trees at some point, I may steal them in return.
View ArticleTales of Middle Earth
Tatsuo writes: Sweet! Cheers dude.You don't by any chance have the 3d models for them do you?I'd like to make a separate, additional white leafed pine for really snowy depths where no grass is present...
View ArticleUnit won't stop
Saracen37 writes: i have tried to stop, and freeze unit but the unit still walkingand i also used immobile unit AI Gold but they're still movinghere's the list of the unit i want to...
View ArticleUnit won't stop
Dead_End writes: The Immobile Units AI Gold won't stop villagers from moving unless the player owns several of them. Try placing a five extra villagers somewhere in a corner of the map, away from the...
View ArticleAge of Empires II: Total War expansion.
SuomenKuningas writes: Hello! Is this mod soon ready, because I cant wait This mod look just awesome. Good Work Furik91!
View ArticleTetsuo's Terrain Tutorial: Part 1 - Graphics
Tatsuo writes: Hi,(**Actually, this tutorial is a bit ruined by Turtle Packs blending errors on Terrain). You can use these methods, but if you can, use Mod Pack Studio 3 until Turtle Pack is...
View ArticleUnit won't stop
Arnas writes: Weird, with my immobile AI GOLD no one walks, even villagers. Except trade units and fishing ships.
View ArticleTetsuo's Terrain Tutorial: Part 1 - Graphics
Basse writes: This was very detailed! Nice
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Pulkit writes: After that, it may be a good while before you guys here from me again. I've got a situation where I'm going to be working weekends, and some other things have come up to occupy most of...
View ArticleUnit won't stop
HockeySam18 writes: Yep, as D_E said, Immobile AI doesn't stop villagers from moving unless that player owns several of them. I think it's 3, to be exact.Military units won't move on their own, but...
View ArticleTetsuo's Terrain Tutorial: Part 1 - Graphics
HockeySam18 writes: Good stuff Seb! Add to University?
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