moddingnoob writes: Haven't tried this but it *should* work...
have a "tree" building unit which vills can build... (zero hp)
dies into animation of growing tree,
dies into animation of next stage of growing tree (etc...)
which then finally dies into full grown tree unit
Note however that the full-grown tree WILL belong to the player that planted it... so you might have to add ability to lumberjack to harvest from this unit as well as ordinary trees... there are always weird workarounds like this required when mucking with fundamental game mechanics.
I did something similar to have villagers able to light fires that burned out after a period of time... problem was, each stage of the fire had to be "dead" so they would die into the next stage, and units which are dead have no line of sight which was the whole point of my fires!
have a "tree" building unit which vills can build... (zero hp)
dies into animation of growing tree,
dies into animation of next stage of growing tree (etc...)
which then finally dies into full grown tree unit
Note however that the full-grown tree WILL belong to the player that planted it... so you might have to add ability to lumberjack to harvest from this unit as well as ordinary trees... there are always weird workarounds like this required when mucking with fundamental game mechanics.
I did something similar to have villagers able to light fires that burned out after a period of time... problem was, each stage of the fire had to be "dead" so they would die into the next stage, and units which are dead have no line of sight which was the whole point of my fires!