Remove armor from battering rams
Schwarz_Lizard writes: I don't know, I'm quite new to AoK modding and I used only AGE 3.
View ArticleRemove armor from battering rams
John the Late writes: AGE 3 is exactly like AGE 2, except that it has an extremely useful new feature: You can edit the language.dll files right from AGE!
View ArticleWacky idea - need feedback
Guthan writes: I think you'd be better of using a hawk as a base unit, though it'd require heavy modding/data editing to do what you want. Not sure if it'll work then
View ArticleWacky idea - need feedback
Furik91 writes: Try copying the deer units and replace it with the scout graphic, then put a technology (in the Town Center maybe) that change the original scout with this one. (Call it "Auto explore"...
View ArticleWacky idea - need feedback
Mr Wednesday writes: Tome has crebain for Isengard, which are self exploring bird units. They don't particularly scout very efficiently, but probably do a better job than you might expect. They can't...
View ArticleAge of Civilizations
Dynasty_IV writes: Yeah I'm definately gonna add whatever animals that I find that look good. If anyone's got any or know of any good ones just let me know. It looks like theres some pretty good stuff...
View ArticlePlanting Trees
Dynasty_IV writes: Does anyone know if it's possible to plant trees similar to farms only hopefully in like 4x4 blocks or something like that. If its not possible would a building that's a grove of...
View ArticlePlanting Trees
HockeySam18 writes: Perhaps copy the farm in AGE and change it's resource class to wood, and the graphics to those of trees?
View ArticlePlanting Trees
Gimley307 writes: On the same topic, is it possible to plant the seeds, then maybe have there be a long wait until the tree is grown (with graphics for different stages of growth?) I'm thinking having...
View ArticlePlanting Trees
moddingnoob writes: Haven't tried this but it *should* work...have a "tree" building unit which vills can build... (zero hp)dies into animation of growing tree, dies into animation of next stage of...
View ArticleAge of Civilizations
Gimley307 writes: @Dynasty Of course you can use them O_O They are your graphics, aren't they? Also, I know about the Khmer mod, it just needs more buildings (where your mod comes in).
View ArticleAge of Civilizations
Ilya Kaudzi writes: We'll wait out this fashion. Hope my ideas will help you create interesting game.
View ArticleAncient Civilizations Mod
Ilya Kaudzi writes:"I've been wondering, which wonder should each civ get?Here's what I've thought of so far:Greeks - Parthenon (or similar great temple)Minoans - Knossos PalacePhoenicians - ?Egyptians...
View ArticleRemove armor from battering rams
Keisari Tapsa writes: Here is full change list of AGE 3.7 compared to AGE 2.45Version 3.7 (2013.9.3):Updated some texts.Removed debugging log for experimental language text editing.Added dead unit...
View ArticleDCBA :: Dynamo Castle Blood Arena !!!
AOHH writes: Version 4,0 with huge improvements, coming very soon...
View ArticleDCBA :: Dynamo Castle Blood Arena !!!
Reganknight1597 writes: Can't wait. What are the changes BTW. Hope to play with you soon.
View ArticleDCBA :: Dynamo Castle Blood Arena !!!
AOHH writes: Version 4 will include:Available for Age of Forgotten Empires.Map size 120x120 instead of 144x144 to reduce lag/freezing. Much better performance for micro handling during battles.No more...
View ArticleGerman Build Set
Reganknight1597 writes: Quoted from Knaber:if anyone wants to use them, feel free to do so! (as long as you ask nice)Can I use them. I found paint on my computer (and I have AGE 3) and I want to try...
View ArticleProject: The Relics of Athalën
Lord Basse writes: Great to hear! Got any bugs, glitches, grammar & spelling errors or opinions on the difficulty to report?
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