Leif Ericson writes: Hmm, so you don't usually place any objects on your scenarios at all and let the game generate where the players go? If so, I think the objects that are placed are mostly hard-coded. You can change the scout unit for each civ with Userpatch, but that's it. If you want to have more flexibility, your only option is to make your own random map scripts. With random map scripts you can do basically anything you want with the starting objects. That's how the special stuff for Megarandom is done. Megarandom is a random map script.
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