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Channel: Scenario Design and Discussion Messages
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Tales of Middle Earth

Carter938 writes: Its hard to take them down without building huge fleets of dromunds, and those are costly. The only efficient way of defeating them is playing Gondor against Gondor.Matt, did you want...

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Tales of Middle Earth

Mr Wednesday writes: I'm not honestly sure what pulkit is planning to do with that section, maybe you can shoot him an email.

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Making and Adding New Terrains :)

Mahazona writes: how did that sheep get up there?

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Making and Adding New Terrains :)

xXSpecialsoulXx writes: XD interesting observation dunno,i think it was bored to eat grass ,and its adventure to eat flowers

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Making and Adding New Terrains :)

chiruscan writes: Desert terrains look superb.

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Starting stuff

Leif Ericson writes: You do that by editing the random maps. You can do that with Turtle Pack, or you can make custom maps of your own if you don't need to replace the original maps.

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Starting stuff

Shujinkou writes: I want to use it for a scenario, not a RM.

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Starting stuff

Leif Ericson writes: Well if it's for a scenario, why don't you place the objects yourself? Are you using the Generate Map button in the scenario to make the map look like a random map? If so, that...

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Starting stuff

Shujinkou writes: I don't want to place any objects. I want players to get randomly place on map ANYWHERE, but instead with town center and villagers, I want the units I want.

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Starting stuff

Leif Ericson writes: Hmm, so you don't usually place any objects on your scenarios at all and let the game generate where the players go? If so, I think the objects that are placed are mostly...

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Making and Adding New Terrains :)

Hunger Games writes: To xXSpecialsoulXx: Hey I was wondering how do I remove certain sound files using turtle pack? When I open the program, it seems too confusing. Do I edit something using notepad?...

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Starting stuff

Shujinkou writes: Ok, so I found a way. I used AGE and pretty much copy and pasted the unit I want over the villager IDs. Also change the number of starting villagers under civilizations. Can use...

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Age of Empires II: Total War expansion.

WRATHOFNORRIS writes: 15000 days is well over 45 years. By that time computers will be an estimated 290 times faster (according to moore's law), so if aok even still works in 15000 days (not to mention...

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Making and Adding New Terrains :)

AFFA the cleric writes: All your terrain seems really intresting, but I don't like the grass... it don't seems so realistic! Dirt 1 is the Best!

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Anti-Delete System in Blood Map

Dead_End writes: I believe this post by zyxomma100 was quite understandable.

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Age of Empires II: Total War expansion.

Mahazona writes: Probably a bug, because mine says 2 day and 21 hoursYes must be a bug the countdown is showing accurately for me as well.cant wait to play this baby im very curious to see the special...

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Making and Adding New Terrains :)

xXSpecialsoulXx writes: Quote[[To xXSpecialsoulXx: Hey I was wondering how do I remove certain sound files using turtle pack? When I open the program, it seems too confusing. Do I edit something using...

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Tales of Middle Earth

Carter938 writes: Is there a turtial on how to make them in Photoshop anywhere on the forums. I can figure it out, itd just be nice.

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Starting stuff

Seonid writes: You have to change the starting bonuses for the Chinese civ in AGE. You can do that by looking through the technologies for the Chinese Civ. Bonus (or something like that). One of the...

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Starting stuff

Shujinkou writes: Found it, tech 302, thanks.

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