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What makes the AI decide what to attack? AI attacks wrong place!

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Al_Kharn the Great writes: Added it. It sort of works as long as the tc is not removed by triggers. The majority of units still just wander around aimlessly (even those spawned right in front of the walls) but a few do attack. Eventually, with enough units spawned, that few % becomes a sizable force, but there's probably 50+ units just wandering around aimlessly for every 10 that attack. Is this the best I am going to get with TSA?

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