Game of the Year 2013- Voting Thread!
Lord Basse writes: And that is why you still should change your name to Fred!
View ArticleTales of Middle Earth
Mr Wednesday writes: The average middle earth fan doesnt know about Ereigon, Lindon, the various lands of Rhun, the various lands of Harad, Numenor, or Rhovanion. Yet this is not a reason to take them...
View ArticleWhat makes the AI decide what to attack? AI attacks wrong place!
Julius999 writes: Have you tried giving the ai some irrelevant buildings in an inaccessible part of the map?
View ArticleWhat makes the AI decide what to attack? AI attacks wrong place!
Leif Ericson writes: I actually looked at that guide closely a few days ago. The code itself is bugged. Each of the lines before the => need to have a double-equals added, like so:(strategic-number...
View ArticleGame of the Year 2013- Voting Thread!
Leif Ericson writes: Looks like I have a lot of playing to do!I've thought about this too. I'll put in another category called "Design of the Year" where everybody nominates their choices.EDIT: There...
View ArticleProject: Children of a Dying Sun
Al_Kharn the Great writes: That's what I'm talking about. Great ideas, John!Spoilers ahead!1) Have the player allied to the Spanish Fort (their diplomacy can be left as enemy not to get ugly messages...
View ArticleWhat makes the AI decide what to attack? AI attacks wrong place!
Al_Kharn the Great writes: So I could remove the town center and the AI will still do TSA? That's great!Thanks for your help, Leif Ericson. I will get working on this now and see how it works.Nope....
View ArticleWhat makes the AI decide what to attack? AI attacks wrong place!
Leif Ericson writes: Oh yeah, that's the other thing I discovered about the article. You have to set the maximum town size for the AI to 24. If you look at bottom rule of the code, the TSA only starts...
View ArticleWhat makes the AI decide what to attack? AI attacks wrong place!
Al_Kharn the Great writes: Umm I have no idea what that means. I literally have no idea how to do this. I just opened up a blank file and copy and pasted all the code from that tutorial, fixing the...
View ArticleWhat makes the AI decide what to attack? AI attacks wrong place!
Leif Ericson writes: Add this to the top of the AI:(defrule(true)=>(set-strategic-number sn-maximum-town-size 24)(disable-self))
View ArticleWhat makes the AI decide what to attack? AI attacks wrong place!
Al_Kharn the Great writes: Added it. It sort of works as long as the tc is not removed by triggers. The majority of units still just wander around aimlessly (even those spawned right in front of the...
View ArticleWhat makes the AI decide what to attack? AI attacks wrong place!
Leif Ericson writes: Try adding this code at the very top of your AI. It's taken from Immobile Units AI (which you might be familiar with), and it may remove unwanted behavior. If that doesn't work,...
View ArticleWhat makes the AI decide what to attack? AI attacks wrong place!
Al_Kharn the Great writes: Nope. Even worse. The units just sit there frozen. On the first player that attacks, a couple attack (even fewer than before) while everyone else stands in place. When the...
View ArticleWhat makes the AI decide what to attack? AI attacks wrong place!
Leif Ericson writes: See the bottom of my profile: link
View ArticleAge Perfect 3[A Multiplayer Expancion]
Pulkit writes: i have been taking all the best of the blacks smith during that 4 yearsJust a warning: make sure you have the permission of each and every author whose work you've "taken" before you...
View ArticleAge Perfect 3[A Multiplayer Expancion]
danielpereira writes: @SpecialSoul: Ok, I added you.
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