HockeySam18 writes: Nice work Arnas! Just a few suggestions:
-A little terrain mixing in the water around the port, and make sure sea rocks don't overlap with the white road terrain
-Use objects to cover up the mountain borders as the porous edges can look a little ugly when juxtaposed with certain other objects (like when the edges of the tan mountains overlap with grass terrain or cliffs)
-Be wary of pathfinding issues, units getting stuck, and the like when using the free placement feature of UserPatch- Julius's data file is generally a better choice when it comes to placing GAIA objects. I personally find that UserPatch free placement shines the most in placing buildings in a way that would normally require map copy, and placing units in formation.
-Great use of the free placement feature and creativity with those graves in the crypt!
It's some great work you've got going so far, keep it up! Looking forward to seeing more designs from you
-A little terrain mixing in the water around the port, and make sure sea rocks don't overlap with the white road terrain
-Use objects to cover up the mountain borders as the porous edges can look a little ugly when juxtaposed with certain other objects (like when the edges of the tan mountains overlap with grass terrain or cliffs)
-Be wary of pathfinding issues, units getting stuck, and the like when using the free placement feature of UserPatch- Julius's data file is generally a better choice when it comes to placing GAIA objects. I personally find that UserPatch free placement shines the most in placing buildings in a way that would normally require map copy, and placing units in formation.
-Great use of the free placement feature and creativity with those graves in the crypt!
It's some great work you've got going so far, keep it up! Looking forward to seeing more designs from you