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The Aok copy & paste material depot

chiruscan writes: Arent they kind of small though? How do you blow them up to actually edit them?

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Your works of art.

Mahazona writes: All the works looks great keep it up folks.

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AOK Outlands, New Thread 2014

Ultimatrix writes: The civ list is very nice , Just one tiny mistake Russians are some Slavic tribes , so just place Slavs without breaking , Russians were conqueror by Viking and later Mongols so no...

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Your works of art.

Knaber writes: Its a Little castle

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AOK Outlands, New Thread 2014

AnimalMan writes: Those should be only 1 techKeeping them two tech's incase i change the balance / mechanics of the two specie'sCant you just look at my artwork and icons and comment on that, i dont...

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AOK Outlands, New Thread 2014

Mahazona writes: Icons look good most fit in well with the game.Just curious from where are you planing to find the unit sounds for all the civs it seems like a big task.

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AOK Outlands, New Thread 2014

AnimalMan writes: i'm just focusing on gameplay and graphics, not sure about you, but usually i end up turning down when that attack alarm go's off every 5 seconds. if the project is ever finished...

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The Aok copy & paste material depot

Jan dc writes: It seems imageshack resized them. Here's a zip file with all the images.https://www.dropbox.com/s/0swlleginblbmdg/Aok Material.zip

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AOK Outlands, New Thread 2014

Mahazona writes: some voices you might be able to get from AOE 3 and maybe from other games.i have seen aoe 3 heaven having a african mod

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AOK Outlands, New Thread 2014

Ultimatrix writes: About the techs , Isn't some techs are already TB or some UT , Will you change the TBs and UTs or you will activate both together ?? About the graphics they are awsome really hard to...

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Your works of art.

Arnas writes: So, I opened the editor today. I got inspired to make a map for a story I've been thinking of for quite a while back. This fictional campaign might be released in the far future. Heres a...

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Your works of art.

Dead_End writes: Those are some awesome screens!

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Your works of art.

Admiral_Loki writes: Anglo Saxons are building their wall:

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AOK Outlands, New Thread 2014

Tyretian writes: How about an upgrade or change for the Outpost, to make it actually useful?

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AOK Outlands, New Thread 2014

Usac writes: I don't see Vandals as fitting the Germanic building set. Sure they're Germanic, but for much of their reign, they ruled from Carthage, a Roman city, making them a perfect fit for the...

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AOK Outlands, New Thread 2014

John the Late writes: Looking forward to how this mod turns out now. Your ideas sound interesting, and the new tech icons also look good.I agree on the point of not having Rus and Slavs at the same...

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Your works of art.

HockeySam18 writes: Nice work Arnas! Just a few suggestions:-A little terrain mixing in the water around the port, and make sure sea rocks don't overlap with the white road terrain-Use objects to cover...

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Your works of art.

jernside writes: Found some old screenshots. Used them some years ago, but till now, no of these maps is released ^^ (if you click on the picture, then you get linked to the album)

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Scenario editor disabled buildings.

rasheng writes: I am having trouble disabling the buildings for an enemy.I tried "move all the objects in the disabled list" and disabling one by one and still nothing.Any help would be appreciated.

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Your works of art.

HockeySam18 writes: Great work, Jernside! I particularly like the creativity when it comes to your use of map copy and Trigger Studio!I hope you resume your work

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