The Aok copy & paste material depot
chiruscan writes: Arent they kind of small though? How do you blow them up to actually edit them?
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Ultimatrix writes: The civ list is very nice , Just one tiny mistake Russians are some Slavic tribes , so just place Slavs without breaking , Russians were conqueror by Viking and later Mongols so no...
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AnimalMan writes: Those should be only 1 techKeeping them two tech's incase i change the balance / mechanics of the two specie'sCant you just look at my artwork and icons and comment on that, i dont...
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Mahazona writes: Icons look good most fit in well with the game.Just curious from where are you planing to find the unit sounds for all the civs it seems like a big task.
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AnimalMan writes: i'm just focusing on gameplay and graphics, not sure about you, but usually i end up turning down when that attack alarm go's off every 5 seconds. if the project is ever finished...
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Jan dc writes: It seems imageshack resized them. Here's a zip file with all the images.https://www.dropbox.com/s/0swlleginblbmdg/Aok Material.zip
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Mahazona writes: some voices you might be able to get from AOE 3 and maybe from other games.i have seen aoe 3 heaven having a african mod
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Ultimatrix writes: About the techs , Isn't some techs are already TB or some UT , Will you change the TBs and UTs or you will activate both together ?? About the graphics they are awsome really hard to...
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Arnas writes: So, I opened the editor today. I got inspired to make a map for a story I've been thinking of for quite a while back. This fictional campaign might be released in the far future. Heres a...
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Tyretian writes: How about an upgrade or change for the Outpost, to make it actually useful?
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Usac writes: I don't see Vandals as fitting the Germanic building set. Sure they're Germanic, but for much of their reign, they ruled from Carthage, a Roman city, making them a perfect fit for the...
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John the Late writes: Looking forward to how this mod turns out now. Your ideas sound interesting, and the new tech icons also look good.I agree on the point of not having Rus and Slavs at the same...
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HockeySam18 writes: Nice work Arnas! Just a few suggestions:-A little terrain mixing in the water around the port, and make sure sea rocks don't overlap with the white road terrain-Use objects to cover...
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jernside writes: Found some old screenshots. Used them some years ago, but till now, no of these maps is released ^^ (if you click on the picture, then you get linked to the album)
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rasheng writes: I am having trouble disabling the buildings for an enemy.I tried "move all the objects in the disabled list" and disabling one by one and still nothing.Any help would be appreciated.
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HockeySam18 writes: Great work, Jernside! I particularly like the creativity when it comes to your use of map copy and Trigger Studio!I hope you resume your work
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