Scenario editor disabled buildings.
Leif Ericson writes: Which buildings aren't being disabled properly?
View ArticleThe Aok copy & paste material depot
chiruscan writes: What progrma do you use to convert the bitmaps to slps jan?
View ArticleThe Aok copy & paste material depot
Mahazona writes: SLP editor there is a option to convert the bmps to aok colors and to convert them again to slp's.slp is just a bunch of bmps in one file.
View ArticleScenario editor disabled buildings.
Jan dc writes: Not all buildings are moved when you press the move all button like for example the town center. You have to move these buildings separately. There are two town centers in the list so...
View ArticleYour works of art.
Arnas writes: Thanks for the kind words, D_E and Sam! Means a lot!-A little terrain mixing in the water around the port, and make sure sea rocks don't overlap with the white road terrainOh the map is...
View ArticleScenario editor disabled buildings.
AOHH writes: Maximum of 20 buildings can be disabled.
View ArticleYour works of art.
Youmuu writes: Great work, Arnas!I'm so glad I've managed to resurrect this thread ^_^Meanwhile, my attempt at creating a night scene:
View ArticleYour works of art.
Arnas writes: That's amazing! Night scene like that really needs to be a feature add on to the game!
View ArticleScenario editor disabled buildings.
Ultimatrix writes: You should wait for AOHH program of you want to crwate a map@AOHH: I am traveling can't contact you on GR anymore my email : johnbassemwadie@hotmail.com
View ArticleScenario editor disabled buildings.
rasheng writes: They were building town centers.I disabled both of them now.thanks for the help guys.
View ArticleProject - The Wheel of Time: End of the Third Age
Artur Hawkwing writes: I have a little good news...the Legion of the Dragon's animations are finished! Now I just have to do the final steps (lighting, cameras, image conversion). On another note,...
View ArticleProject: The Relics of Athalën
Lord Basse writes: Just played through scenario 2 again and found another 15 things to tweak and fix. A scenario designer's work is never over. I've also made the Capital an active player now (they...
View ArticleProject: The Relics of Athalën
DAVASTATAR writes: Wasnt the purpose of the entire thing that [spoiler]The King had no control over his Warlords, and that he is more defensive? What's the point of him joining the battle to help his...
View ArticleProject: The Relics of Athalën
Lord Basse writes: SPOILER!I think you're forgetting that the guy commanding the Capital's forces isn't actually King Wellon but one of Xaphira's minions. The real king is held hostage by Xaphira and...
View ArticleScenario editor disabled buildings.
Leif Ericson writes: I don't think it's a limit like AOHH said. In my tests, disabling all buildings won't disable the town center, university, siege workshop, or wonder if you start in the Imperial...
View ArticleBlender camera and lamp angles
Artur Hawkwing writes: Hello,I am working on a Seonid's Wheel of Time mod making an alternate crossbowman in Blender. I have finished my animations, but I cannot load my graphic into the game because I...
View ArticleSearching for Artists/Scripters (SWGB)
Gen_Rhys_Dallows writes: That's fine. Any help at all would be appreciated.
View ArticleRepeating Triggers:
StAustellAdam writes: An old bugbear of mine was using maps where the "enemy" would scour the land, chopping down every single tree until the map was a barren wasteland. I soon overcame this by the...
View ArticleSearching for Artists/Scripters (SWGB)
Jan dc writes: If I weren't already committed to so many projects I'd be willing to help out too. Anyway I like what you've done so far and wish you the best of luck.
View ArticleRepeating Triggers:
Dead_End writes: The easiest method would probably be to open the file in Trigger Studio and then to copy the trigger by selecting it and pressing CTRL+C and CTRL+V. (Sadly, right-clicking it does not...
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