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Channel: Scenario Design and Discussion Messages
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Scenario editor disabled buildings.

Leif Ericson writes: Which buildings aren't being disabled properly?

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The Aok copy & paste material depot

chiruscan writes: What progrma do you use to convert the bitmaps to slps jan?

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The Aok copy & paste material depot

Mahazona writes: SLP editor there is a option to convert the bmps to aok colors and to convert them again to slp's.slp is just a bunch of bmps in one file.

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Scenario editor disabled buildings.

Jan dc writes: Not all buildings are moved when you press the move all button like for example the town center. You have to move these buildings separately. There are two town centers in the list so...

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Your works of art.

Arnas writes: Thanks for the kind words, D_E and Sam! Means a lot!-A little terrain mixing in the water around the port, and make sure sea rocks don't overlap with the white road terrainOh the map is...

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Scenario editor disabled buildings.

AOHH writes: Maximum of 20 buildings can be disabled.

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Your works of art.

Youmuu writes: Great work, Arnas!I'm so glad I've managed to resurrect this thread ^_^Meanwhile, my attempt at creating a night scene:

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Your works of art.

Arnas writes: That's amazing! Night scene like that really needs to be a feature add on to the game!

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Scenario editor disabled buildings.

Ultimatrix writes: You should wait for AOHH program of you want to crwate a map@AOHH: I am traveling can't contact you on GR anymore my email : johnbassemwadie@hotmail.com

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Scenario editor disabled buildings.

rasheng writes: They were building town centers.I disabled both of them now.thanks for the help guys.

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Project - The Wheel of Time: End of the Third Age

Artur Hawkwing writes: I have a little good news...the Legion of the Dragon's animations are finished! Now I just have to do the final steps (lighting, cameras, image conversion). On another note,...

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Project: The Relics of Athalën

Lord Basse writes: Just played through scenario 2 again and found another 15 things to tweak and fix. A scenario designer's work is never over. I've also made the Capital an active player now (they...

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Project: The Relics of Athalën

DAVASTATAR writes: Wasnt the purpose of the entire thing that [spoiler]The King had no control over his Warlords, and that he is more defensive? What's the point of him joining the battle to help his...

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Project: The Relics of Athalën

Lord Basse writes: SPOILER!I think you're forgetting that the guy commanding the Capital's forces isn't actually King Wellon but one of Xaphira's minions. The real king is held hostage by Xaphira and...

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Scenario editor disabled buildings.

Leif Ericson writes: I don't think it's a limit like AOHH said. In my tests, disabling all buildings won't disable the town center, university, siege workshop, or wonder if you start in the Imperial...

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Blender camera and lamp angles

Artur Hawkwing writes: Hello,I am working on a Seonid's Wheel of Time mod making an alternate crossbowman in Blender. I have finished my animations, but I cannot load my graphic into the game because I...

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Searching for Artists/Scripters (SWGB)

Gen_Rhys_Dallows writes: That's fine. Any help at all would be appreciated.

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Repeating Triggers:

StAustellAdam writes: An old bugbear of mine was using maps where the "enemy" would scour the land, chopping down every single tree until the map was a barren wasteland. I soon overcame this by the...

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Searching for Artists/Scripters (SWGB)

Jan dc writes: If I weren't already committed to so many projects I'd be willing to help out too. Anyway I like what you've done so far and wish you the best of luck.

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Repeating Triggers:

Dead_End writes: The easiest method would probably be to open the file in Trigger Studio and then to copy the trigger by selecting it and pressing CTRL+C and CTRL+V. (Sadly, right-clicking it does not...

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