JustTesting1234 writes: If player[number] is human
Taunt[number] detected (to facilite multiplayer scenarios )added, but hard to doIf player[number] have civ[civ]
Unit/Building AlivePlayer Civilization / Object Not Destroyed - already in the listReveal Unit[unit]
Stop revealing unit[unit]
Make an unit walk forever without change it's frames (constanstly unloading instead tasking)
Make an unit back to walk normalydidnt understand theseStop all soundswhich sounds?Create Integer[name][value] (It would be awesome to make countings and many other things)!
Set Integer Value[name] [value]
Create String[name][value]
Set String Text[name][text]ok, good idea. i will allow to set/get 256 integers (using ai signals list)(Implement change view's location to units too )
change object to invisible (Frame 99999)
Change object to visible (Frame any-one-except 99999)ok, Set Object Frame
Taunt[number] detected (to facilite multiplayer scenarios )added, but hard to doIf player[number] have civ[civ]
Unit/Building AlivePlayer Civilization / Object Not Destroyed - already in the listReveal Unit[unit]
Stop revealing unit[unit]
Make an unit walk forever without change it's frames (constanstly unloading instead tasking)
Make an unit back to walk normalydidnt understand theseStop all soundswhich sounds?Create Integer[name][value] (It would be awesome to make countings and many other things)!
Set Integer Value[name] [value]
Create String[name][value]
Set String Text[name][text]ok, good idea. i will allow to set/get 256 integers (using ai signals list)(Implement change view's location to units too )
change object to invisible (Frame 99999)
Change object to visible (Frame any-one-except 99999)ok, Set Object Frame