Age of Chivalry - Download Now!
Lord Carl writes: I think some building(like Guild Hall) should have some snow on their roof when they are in the winter map,it will make them look well.
View ArticleHD version bugs ?!
Jan dc writes: The campaign thing hasn't happened to me although it happens to scenarios because HD uses .scx and AoF .scx2 format. The bitmap screen indeed is a bug but it's been reported and being...
View ArticleHow to prevent monks from converting
John the Late writes: Try tributing 1 of resource 67 (or 68, depending on the first resource bein 0 or 1) to Gaia to disable conversion without disabling dark age. Tribute it back to re-enable conversion.
View ArticleHow to prevent monks from converting
JustTesting1234 writes: Try tributing 1 of resource 67 (or 68, depending on the first resource bein 0 or 1) to Gaia to disable conversion without disabling dark age. Tribute it back to re-enable...
View ArticleThe Successor - Act Three: Retribution
Tyretian writes: Oh, and where do i-swords come into eastern European mythology?
View ArticleTales of Middle Earth
Sir Robert Bruce writes:"I rather like both horse archers, otherwise I would not hesitate to replace them. I thought of replacing the elven CA, just because it is the last aokish unit left, but I think...
View ArticleAge of Empires II: Total War expansion.
Jerbob writes: It's just a couple idiots who complain, don't mind them. Im's still patiently waiting for this mod and understand that you can't just make everything magically work. Keep up the amazing...
View ArticleProject: The Relics of Athalën
Lord Basse writes: Unfortunately not. I've been busy finishing off studies for the autumn semester, then celebrating Christmas, moving houses, and now preparing for two exams in the weeks to come. I...
View ArticleTales of Middle Earth
Carter938 writes: For hisotry pics I was thinking take some of the movie pictures and edit them for tome.
View ArticleQuestions about making a new civ.
Tyretian writes: I am changing a civ (franks) to a new, imaginary civ and one of the bonuses they are getting is repairing being faster and cheaper. I suppose I need to increase the work rate for units...
View ArticleThe Successor - Act Three: Retribution
panel writes: Well... there's this old Thracian legend about some guy pulling it out of his ass
View ArticleHow to prevent monks from converting
Shadow_2nd writes:"Try tributing 1 of resource 67 (or 68, depending on the first resource bein 0 or 1) to Gaia to disable conversion without disabling dark age. Tribute it back to re-enable...
View ArticleHow to prevent monks from converting
Leif Ericson writes: John and JustTesting are talking about resource IDs. There are actually dozens of resources in the game. It's how the game stats are collected. When you kill an enemy unit, the...
View ArticleTales of Middle Earth
Carter938 writes: Idea: What if in Great Years Easterling Great Wains and Haradrim Mumaks could train villagers? Pull up outside an enemy city, pop out villagers and troops, set up camp (build...
View ArticleProject - The Wheel of Time: End of the Third Age
Artur Hawkwing writes: Does anyone know what angle Cameras should face a unit at to animate? After I managed to pose my model well, I moved in to placing my 5 cameras whe it hit me that I wasnt sure of...
View ArticleTales of Middle Earth
Tatsuo writes: Cool. Thanks for the info Matt, I'll see what i Can come up with. I have an old Morder type road floating about somewhere.One last thing. I think it would be awesome if one of us...
View Article