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Cobra Car shows in Map Editor for AOK, but not the The Conquerors.

Hunger Games writes: Yes I did set my path to The Conquerors, but it sill didn't work.

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Cobra Car shows in Map Editor for AOK, but not the The Conquerors.

Reganknight1597 writes: COBRA_D is the cobra car dead. So whenever there that _D at the end it means dead. Unchecking it wont help. I don't think unchecking Air Mode wont help. Are you positive you...

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Cobra Car shows in Map Editor for AOK, but not the The Conquerors.

Hunger Games writes: Yes I'm absolutely positive that I unchecked cobra car in unhide in editor and set the path right, and saved my changes to the Conquerors and closed AGE. One other thing I'd like...

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Any way to manke a non-combat unit combative?

chiruscan writes: I was trying to brainstorm a way to take a non-combat unit that cant fight and make it be able to fight. Obviously, a new combat animation, but how to actually make it fight?

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Cobra Car shows in Map Editor for AOK, but not the The Conquerors.

Reganknight1597 writes: I haven't edited any HP but as far as I know I think you can. If you scroll down you can find "Statistics" which has its hit points range LOS etc. Make sure you back up you Age...

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Cobra Car shows in Map Editor for AOK, but not the The Conquerors.

Leif Ericson writes: Is it possible that you can actually adjust the amount of HP and Attack a unit has while using this program? Besides changing it in map editor with the triggers?Yes, in fact that's...

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Any way to manke a non-combat unit combative?

Leif Ericson writes: I don't feel like I know enough of what you're asking to be able to answer your question. Are you trying to get a monk or trade cart or something like that to be able to attack?

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Game of the Year 2013- Voting Thread!

danielpereira writes: Hey Jorgito!I was going to say that I'm not using '90% of your mod', but, even if I'm not, I cannot deny that your mod basically saved my mod! If your mod were never released, I...

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Any way to manke a non-combat unit combative?

DAVASTATAR writes: I have no idea, but my instinct says me that you have to give the unit the "Ability to Attack" in the abilities section.

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Tales of Middle Earth

dfg3 writes: So wouldn't it be better to have another building change from the Third Age to the Great Years? Or at least the town center, and maybe some houses?

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Tales of Middle Earth

Sir Robert Bruce writes: *lol* You want this done, don't you? We should really stop asking for stuff sometime soon, or it'll never be ready

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Age of Voivods

KingCrimson writes: Hey, I have some problems to make the mod work... I guess it is because I lack the 1.4 patch for AoE TC. Does anybody here know were to download it?

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Age of Voivods

John the Late writes: http://userpatch.aiscripters.net/download/

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Age of Voivods

danielpereira writes: @KingCrismon: AoV already includes UP. Did you follow the instructions that Steve sent? Also, what problems are you having?

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Age of Voivods

todler writes: Maybe it's that you have to put the age2_x1.xml in Games folder(outside the AOV folder), i had that problem.

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Any way to manke a non-combat unit combative?

Leif Ericson writes: That might help. The "Ability to Attack" would be in the abilities section at the bottom of AGE. You'll need to add that ability for the unit you want to modify.

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Upcoming CBA Scenario In The Works!

Ultimatrix writes: I had an idea for CBA , instead of making The UU only you can create 2 units the first is the UU , the second is something the Civ has it stronger than othersexampleSaracens :...

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Precise Map Drawing

AOHH writes: I will release my program soon, it can do all kinds of complex things to scenarios.Here's a preview of what you're looking for:...

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Upcoming CBA Scenario In The Works!

AOHH writes: It's very difficult to make a scenario become popular, unless you have community support or competitions.There have been many CBA modifications and they all fail to grab the attention of...

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How to prevent monks from converting

Shadow_2nd writes: Ahhh, excellent, thank you.Ok, my next question is simple. What is the name of the "67th resource" that I need to change? They all have names rather than numbers. I have found one...

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