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Making a new unit using age

Keisari Tapsa writes: Hit "TC defaults" then "OK". If your game is in another drive/folder, adjust "drive letter" and/or "custom path override" accordingly, before you hit "TC defaults". That's how it...

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A little help with AGE 3.0

Joshuva8 writes: Hi all, I tried modifying the executable file as Admiral_Loki suggested. I was able to find the address but it was wrong. But still I found the code in another address and changed it....

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A little help with AGE 3.0

Andrettin writes: There was a Age2HD patch yesterday or the day before that, so perhaps that's why it didn't work (maybe the addresses have changed).

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Civilization-specific unit graphics?

Andrettin writes: @chiruscan: I uploaded the mod's .dat file here:https://dl.dropboxusercontent.com/u/1732902/Age of Empires/empires2_x2_p1.dat

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Making a new unit using age

MrMew writes: I've tried it many times with different settings and didn't have the 'write language files' selected. Although before it started doing this I tried playing around with ROR. Made sure I've...

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Boards & Animals + Destroy Trigger

DAVASTATAR writes: Dayum, whats up with the bb code, your text goes off my screen

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Aoe2 HD black screenshot bug?

John the Late writes: Hey Kondrikthus! Long time no see

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Age of Chivalry - Download Now!

John the Late writes: Thanks, Kor! Great work with the wonders! I also like that you added a variety of new (or old, depends how you put it) scenario units.... I do however miss the Swabian Knight....

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Civilization-specific unit graphics?

chiruscan writes: Actually now that I think probably need the graphics.drs as well

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Civilization-specific unit graphics?

MrMew writes: When I was swapping a units graphics (using AGE3) I wondered why it wasn't working, then I figured I had to check the "including graphics" checkbox. Maybe that will work?

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A little help with AGE 3.0

Joshuva8 writes: @Andrettin: Could be. I also tried to edit the AOE2 HD FE's exe file. The same error pertains. Is it possible to find the address of the building page using cheat engine or anything...

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Using ships to construct buildings

Joshuva8 writes: Hi everyone,I turned a builder unit into a fishing ship (construction vessel) and updated it's graphics, attributes and everything. The problem is that when I select the build button,...

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Player names in Display Instructions

QtyaFiya writes: Im meddling with display instructions, i know about the colour codes but is there something similar that will replace it with the players' names? Like, 'QtyaFiya has captured Castle...

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Player names in Display Instructions

jizzbomb writes: As far as I'm aware, it's not possible.

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Player names in Display Instructions

Jan dc writes: Don't think it's possible either. UP and HD AI can send chats with the player name in it though.

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Using ships to construct buildings

John the Late writes: Build menus are hardcoded, but you can have a new unit be able to build buildings by giving them the same interface ID of either the villager or the fishing ship. To make new...

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Upcoming CBA Scenario In The Works!

Hi5er writes: @Basse I appreciate that. I do indeed. And, infact your description sums everything up quite nicely as to why CBA is so popular nowdays. I myself don't enjoy it that much, what I do enjoy...

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Player names in Display Instructions

QtyaFiya writes: oh then it means there is some kinda script keyword thats replaced with player name field content... just gotta find out if its available in map editor too.. Thanks for the responses...

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Using ships to construct buildings

Joshuva8 writes: Thanks, John. Unfortunately it didn't help either. I was trying to add buildings to the fishing ship's build menu as there were lots of free unused slots. I had already added new...

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Using ships to construct buildings

John the Late writes: Set the fishing ship, not your new unit as the builder unit.

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