Making a new unit using age
Keisari Tapsa writes: Hit "TC defaults" then "OK". If your game is in another drive/folder, adjust "drive letter" and/or "custom path override" accordingly, before you hit "TC defaults". That's how it...
View ArticleA little help with AGE 3.0
Joshuva8 writes: Hi all, I tried modifying the executable file as Admiral_Loki suggested. I was able to find the address but it was wrong. But still I found the code in another address and changed it....
View ArticleA little help with AGE 3.0
Andrettin writes: There was a Age2HD patch yesterday or the day before that, so perhaps that's why it didn't work (maybe the addresses have changed).
View ArticleCivilization-specific unit graphics?
Andrettin writes: @chiruscan: I uploaded the mod's .dat file here:https://dl.dropboxusercontent.com/u/1732902/Age of Empires/empires2_x2_p1.dat
View ArticleMaking a new unit using age
MrMew writes: I've tried it many times with different settings and didn't have the 'write language files' selected. Although before it started doing this I tried playing around with ROR. Made sure I've...
View ArticleBoards & Animals + Destroy Trigger
DAVASTATAR writes: Dayum, whats up with the bb code, your text goes off my screen
View ArticleAge of Chivalry - Download Now!
John the Late writes: Thanks, Kor! Great work with the wonders! I also like that you added a variety of new (or old, depends how you put it) scenario units.... I do however miss the Swabian Knight....
View ArticleCivilization-specific unit graphics?
chiruscan writes: Actually now that I think probably need the graphics.drs as well
View ArticleCivilization-specific unit graphics?
MrMew writes: When I was swapping a units graphics (using AGE3) I wondered why it wasn't working, then I figured I had to check the "including graphics" checkbox. Maybe that will work?
View ArticleA little help with AGE 3.0
Joshuva8 writes: @Andrettin: Could be. I also tried to edit the AOE2 HD FE's exe file. The same error pertains. Is it possible to find the address of the building page using cheat engine or anything...
View ArticleUsing ships to construct buildings
Joshuva8 writes: Hi everyone,I turned a builder unit into a fishing ship (construction vessel) and updated it's graphics, attributes and everything. The problem is that when I select the build button,...
View ArticlePlayer names in Display Instructions
QtyaFiya writes: Im meddling with display instructions, i know about the colour codes but is there something similar that will replace it with the players' names? Like, 'QtyaFiya has captured Castle...
View ArticlePlayer names in Display Instructions
jizzbomb writes: As far as I'm aware, it's not possible.
View ArticlePlayer names in Display Instructions
Jan dc writes: Don't think it's possible either. UP and HD AI can send chats with the player name in it though.
View ArticleUsing ships to construct buildings
John the Late writes: Build menus are hardcoded, but you can have a new unit be able to build buildings by giving them the same interface ID of either the villager or the fishing ship. To make new...
View ArticleUpcoming CBA Scenario In The Works!
Hi5er writes: @Basse I appreciate that. I do indeed. And, infact your description sums everything up quite nicely as to why CBA is so popular nowdays. I myself don't enjoy it that much, what I do enjoy...
View ArticlePlayer names in Display Instructions
QtyaFiya writes: oh then it means there is some kinda script keyword thats replaced with player name field content... just gotta find out if its available in map editor too.. Thanks for the responses...
View ArticleUsing ships to construct buildings
Joshuva8 writes: Thanks, John. Unfortunately it didn't help either. I was trying to add buildings to the fishing ship's build menu as there were lots of free unused slots. I had already added new...
View ArticleUsing ships to construct buildings
John the Late writes: Set the fishing ship, not your new unit as the builder unit.
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