Project - The Wheel of Time: End of the Third Age
Seonid writes: Ok. So I'm trying to collapse many of the extra buildings I've got (primarily the Levy Hall and the Mercenary Barracks), and a building with a second page could be really useful. Does...
View ArticleProject - The Wheel of Time: End of the Third Age
Admiral_Loki writes: It will not works for the Castle in Regicide !Use one HexEditorOpen Age2_x1.exeSearch Adress 0x0012830CYou will see this 75 43 8b 47Replace with 66 43 8b 47Save it.
View ArticleProject - The Wheel of Time: End of the Third Age
Seonid writes: Thanks, but since I'm trying to do this for HD, .exe editing is explicitly forbidden. When I make the CD version of the mod, I probably will. If swapping with the Dock won't work, I'll...
View ArticleProject - The Wheel of Time: End of the Third Age
John the Late writes: Swapping the dock will ruin the whole AI and possibly break a lot of different hardcoded stuff, I would abstain from doing such a radical thing.
View ArticleCivilization-specific unit graphics?
Andrettin writes: The "including graphics" checkbox only relates to the copying of a unit from a civilization to the others, so maybe it will fix your issue (if that was its cause), but if the cause...
View ArticleGame of the Year 2013- Voting Thread!
HockeySam18 writes: Only 5 more days to get those votes in!
View ArticleProject - The Wheel of Time: End of the Third Age
Seonid writes: Probably a good idea. I'll stick with workarounds. I want to have as few new buildings as possible.
View ArticleAge of Chivalry - Download Now!
Kor writes: I've nerfed the ecorcheur. You can download the next version on moddb as a public beta (should have less bandwith problems than dropbox): get it here!Other changes are fairly minor but add...
View ArticleAge of Empires II: Total War expansion.
Furik91 writes: The mod is over...My team mates quit from my project and I don't have the time to keep working alone with the mod, at least, not for now. So, don't expect anything new.Sorry for the...
View ArticleAge of Empires II: Total War expansion.
chiruscan writes: Seems like you have a lot of material already Furik. Why not try to recruit some more people to finish it? Or at least take what you have and polish it up and release it?
View ArticleAge of Empires II: Total War expansion.
John the Late writes: I'll offer you my help on this (have more time again). Email me if you are interested.
View ArticleUsing ships to construct buildings
John the Late writes: Your new unit needs the same abilities as the builder villager. (Look at the bottom)
View ArticleAge of Chivalry - Download Now!
John the Late writes: Don't replace, just add. It would be nice if you could keep an editor-building of every graphic you want to replace, it should not be a lot of work. Talking about that, can you...
View ArticleAOK Outlands, New Thread 2014
AnimalMan writes: This is AOK Outlands, this is a mod development for Age of Empires created by AnimalMan. The Mod aims to create the ultimate world wide expansion for AOK with online compatibility....
View ArticleAge of Empires II: Total War expansion.
Seonid writes: I might be able to help out a little bit. Got some time (though not a lot). Let me know what I can do.
View ArticleAOK Outlands, New Thread 2014
Ultimatrix writes: Elephant siege ?? Is that just a rename ??What about Magyars and Slavs Since you are starting a new Mod based on AoK will you recreate new second UT or just take the old ones ?I like...
View ArticleAdding campaigns to the main campaign map?
Andrettin writes: Is it possible to add campaigns to the main campaign map (i.e. where the Alaric, Sforza and etc. campaigns are) instead of having to play them through the "Custom Campaigns" button?
View ArticleAge of Empires II: Total War expansion.
Mahazona writes: Sad news indeed too bad the material put in to this has gone to wast
View ArticleAOK Outlands, New Thread 2014
Dead_End writes: They were known for a camel gunner ,Camels and light cavWould just like to note that Medieval Total War =/= historically accurate mostly.On a sidenote: good to see you return to...
View ArticleUsing ships to construct buildings
Joshuva8 writes: Yay, it works now! You were right. I had to add all of the builder's abilities to the fishing ship to get it to work. Previously, I ignored the garrison and farm rebuild abilities as...
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