Scenario editor disabled buildings.
AOHH writes: There is a limit of 20 buildings per player (look it up in the scenario format).@ Jan dc:Yes, I am very much interested in helping you with something (maybe scenario designing ).
View ArticleHelp adding garrison ability to units
Joshuva8 writes: Just bumping to keep the thread alive and noticeable
View ArticleScenario editor disabled buildings.
JustTesting1234 writes: # offtopicAOHH can you add me to skype? blankname1234
View ArticleAOK Outlands, New Thread 2014
AnimalMan writes: I don't see Vandals as fitting the Germanic building set. Sure they're Germanic, but for much of their reign, they ruled from Carthage, a Roman city, making them a perfect fit for the...
View ArticleDiplomacy triggers
doomed2020 writes: I have tested this effect of looping Diplomacy and forcing diplomacy. It works in Userpatch 1.4 and hopefully would work in 1.0c as well.This is similar to CBA based Ally detection...
View ArticleHelp adding garrison ability to units
AnimalMan writes: clone the monastery, remake bank, re-try. Good Luck
View ArticleScenario editor disabled buildings.
Leif Ericson writes: There is a limit of 20 buildings per player (look it up in the scenario format).Hmm, that's strange. I trust you, but I do know that my method does work. Perhaps that's because I...
View ArticleHelp adding garrison ability to units
John the Late writes: It's hardcoded to the IDs of all the involved units.
View ArticleScenario editor disabled buildings.
Jan dc writes: Yh didn't know that either. AoHH do you have gr or skype?
View ArticleProject: Children of a Dying Sun
Ourston writes: ---SPOILER ALERT---Hello Al_Kharn the GreatFirst off, let me congratulate you and thank you for a so far enjoyable campaign. However, IÂ’ve discovered a bug. Once youÂ’ve converted three...
View ArticleProject: Children of a Dying Sun
Al_Kharn the Great writes: Ourston, which version are you playing with? This was an issue in the earlier release of the teaser trailer that I thought I fixed for the actual campaign. If the workshop...
View ArticleProject: Children of a Dying Sun
Al_Kharn the Great writes: I see what happens. This is an issue if you choose to kill the slave. I went ahead and had one of the Tenoch section triggers deactivate all the triggers associated with that...
View ArticleMultiplayer Scenario Bug
Corporeal writes: I made a scenario which worked fine the last few weeks playing with 8 people. When I added a bunch of new triggers yesterday, it made at least 3 players start with no resources and...
View ArticleMultiplayer Scenario Bug
Dark_Reign writes: Can't say i've ever come across that problem, so may be a patch issue with the current version they have released. Steam seems to be pretty quick on uploading a fix patch, so...
View ArticleProject: Children of a Dying Sun
Dark_Reign writes: Played and enjoyed. A well done project! Hope you come out with more of this quality
View ArticleMultiplayer Scenario Bug
Jan dc writes: it made at least 3 players (seems to be related to the slot/civ, not the human) start with no resources and houses, town centres and such added no more population roomIt sounds like the...
View ArticleMove Hmf's Campaign to campaign section please (admin)
Rewaider writes: Well, I've done the alpha version of my campaign, so can you put it into campaigns section please? (heres the link)
View ArticleMove Hmf's Campaign to campaign section please (admin)
Dead_End writes: Your use of the terms 'alpha' and 'beta' is somewhat confusing. In all other cases the label 'alpha' is applied to very early versions of a project, followed by the 'beta' label for...
View ArticleGerman Build Set
Dynasty_IV writes: I don't know if Knaber ever finished his set but I have mine in the gamedata for AoCiv you can use. Just use his monestary and archery range cause they're a little better. And I'll...
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