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Scenario editor disabled buildings.

AOHH writes: There is a limit of 20 buildings per player (look it up in the scenario format).@ Jan dc:Yes, I am very much interested in helping you with something (maybe scenario designing ).

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Help adding garrison ability to units

Joshuva8 writes: Just bumping to keep the thread alive and noticeable

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Scenario editor disabled buildings.

JustTesting1234 writes: # offtopicAOHH can you add me to skype? blankname1234

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AOK Outlands, New Thread 2014

AnimalMan writes: I don't see Vandals as fitting the Germanic building set. Sure they're Germanic, but for much of their reign, they ruled from Carthage, a Roman city, making them a perfect fit for the...

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Diplomacy triggers

doomed2020 writes: I have tested this effect of looping Diplomacy and forcing diplomacy. It works in Userpatch 1.4 and hopefully would work in 1.0c as well.This is similar to CBA based Ally detection...

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Help adding garrison ability to units

AnimalMan writes: clone the monastery, remake bank, re-try. Good Luck

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Scenario editor disabled buildings.

Leif Ericson writes: There is a limit of 20 buildings per player (look it up in the scenario format).Hmm, that's strange. I trust you, but I do know that my method does work. Perhaps that's because I...

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Help adding garrison ability to units

John the Late writes: It's hardcoded to the IDs of all the involved units.

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Scenario editor disabled buildings.

Jan dc writes: Yh didn't know that either. AoHH do you have gr or skype?

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Project: Children of a Dying Sun

Ourston writes: ---SPOILER ALERT---Hello Al_Kharn the GreatFirst off, let me congratulate you and thank you for a so far enjoyable campaign. However, IÂ’ve discovered a bug. Once youÂ’ve converted three...

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Project: Children of a Dying Sun

Al_Kharn the Great writes: Ourston, which version are you playing with? This was an issue in the earlier release of the teaser trailer that I thought I fixed for the actual campaign. If the workshop...

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Project: Children of a Dying Sun

Al_Kharn the Great writes: I see what happens. This is an issue if you choose to kill the slave. I went ahead and had one of the Tenoch section triggers deactivate all the triggers associated with that...

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Multiplayer Scenario Bug

Corporeal writes: I made a scenario which worked fine the last few weeks playing with 8 people. When I added a bunch of new triggers yesterday, it made at least 3 players start with no resources and...

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Multiplayer Scenario Bug

Dark_Reign writes: Can't say i've ever come across that problem, so may be a patch issue with the current version they have released. Steam seems to be pretty quick on uploading a fix patch, so...

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Project: Children of a Dying Sun

Dark_Reign writes: Played and enjoyed. A well done project! Hope you come out with more of this quality

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Multiplayer Scenario Bug

Jan dc writes: it made at least 3 players (seems to be related to the slot/civ, not the human) start with no resources and houses, town centres and such added no more population roomIt sounds like the...

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Move Hmf's Campaign to campaign section please (admin)

Rewaider writes: Well, I've done the alpha version of my campaign, so can you put it into campaigns section please? (heres the link)

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Move Hmf's Campaign to campaign section please (admin)

Dead_End writes: Your use of the terms 'alpha' and 'beta' is somewhat confusing. In all other cases the label 'alpha' is applied to very early versions of a project, followed by the 'beta' label for...

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German Build Set

Dynasty_IV writes: I don't know if Knaber ever finished his set but I have mine in the gamedata for AoCiv you can use. Just use his monestary and archery range cause they're a little better. And I'll...

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German Build Set

Seonid writes: Thank you!

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