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Age of Chivalry - Download Now!

Sir Robert Bruce writes:"I liked their 5 pop, too... isn't there another solution to improve them?"Well, you could increase their attack so that four 5-slot would destroy as much as five of the current...

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SWGB Triggers for AoC

John the Late writes: Your workarounds are a bit of unnecessary work and map space imho.I'd do it this way:Trigger (Looping: Yes; Activated: Yes)Condition: Unit aliveCondition: Fewer archers (0)Effect:...

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SWGB Triggers for AoC

JustTesting1234 writes: sadly i cant do anything about it. Timer only compares Quantity with an internal value, it would require to change some code that doesnt belong to triggers and i wont do that

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SWGB Triggers for AoC

jizzbomb writes: If remember correctly I think AOHH found a "trigger cool down" value, where a looping trigger wouldn't fire again till an x amount of game seconds had passed.

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Project: Haiku of the Ronin

Dynasty_IV writes: Hey I don't know if it interested you but theres a few Japanese cut/paste units going into my mod. If you want to take a look there shown on one of the last replys on the age of...

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Project: Tristan & Iseult

Al_Kharn the Great writes: Good points. Also, come to think of it, the waterfall object on the cliff seems a tad off. Perhaps if you used the free placement feature (press ctrl+s once for off-grid...

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Project: Tristan & Iseult

Arnas writes: The off grind feature is a new addition to the UserPatch, since you run AoF, you automatically have UserPatch installed.

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Project: Tristan & Iseult

Al_Kharn the Great writes: I just can't believe I made so many scenarios without that tool. It sure beats trying to get things right with map copy!Wow. I really don't know what to say.

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Project: Tristan & Iseult

Arnas writes: I know.. I had the same reaction when Sam told me.

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Project: Tristan & Iseult

John the Late writes: As Sam said, you have really created a recognisable style of design. Well done. Will definitely download.

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Project: Tristan & Iseult

Dark_Reign writes: I was away from AoKH for a few years and then came back to this knowledge. I was astounded and excited too

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Project - The Last Struggle (pt3)

Leif Ericson writes: Will do.

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Project: Tristan & Iseult

HockeySam18 writes: It's a rather new addition- as others have said, it was only included in the UserPatch by Scripter64 (completely free placement feature is barely a year old). To make a slight...

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Project: Tristan & Iseult

Al_Kharn the Great writes: I have an updated teaser ready to go that finishes Part II. I don't want to upload it as a separate submission. I will update it as soon as the original submission is on the...

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Adding new campaigns to AoEII

Bala Arizalu writes: Daniel really, just rename. and for the conversation I think should add a new String and string equate with AOF HD.Like this Photo...

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Project - The Wheel of Time: End of the Third Age

Artur Hawkwing writes: The boarding ship sounds great...what does the animation look like? And the damane ship sounds great too.One Last thing, the Legion (finally!) is being rendered and converted in...

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Project - The Last Struggle (pt3)

Dark_Reign writes: Congrats on your release, keep up the good work! I know finishing and releasing my projects are my biggest problem

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Tales of Middle Earth

Pulkit writes: ToME is now using the UserPatch, so you'll have separate executables to run ToME versus vanilla AoK/AoC. Shortcuts will be added to your desktop at install time for ready access.

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Project - The Wheel of Time: End of the Third Age

Dark_Reign writes: Quoted from Artur Hawkwing:Lastly, would it be possible to make civilizations be able to "Gift" military units to an ally at a lower cost (maybe 25-30 gold per unit,or 20 gold and 20...

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Project: Tristan & Iseult

Dead_End writes: Teaser is available at the Blacksmith.

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