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Ancient Civilizations Mod

Mahazona writes: Progress is looking great imo Thompsoncs has the best idea for the unit lines.Tamils should be named Chola

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Ancient Civilizations Mod

Usac writes:If I were to have a dream list, it would probably be something like...

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Age of Empires II: Total War expansion.

noobman writes: Hi Furik i am trying to make a phalanx formation with hoplites of civilization i have converted, with a special ability like u do with the spearmen, when u click the ability use the...

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Question for Italian-speaking AOKH users

panel writes: Do you guys know of any Italian website dedicated to AOK? I mean something maybe in the vein of agearena.de , except in Italian, or basically any other kind of italian online resources...

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Ancient Civilizations Mod

Thompsoncs writes: @Zoko. For me it makes little sense to enable both athens and sparta. The whole idea to me is to make them develop in seperate directions. It also allows something that many mods do,...

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Ancient Civilizations Mod

Chud writes: I have a suggestion concerning the set of civilizations. I have split these up into cultural and architectural categories.East AsianChinese, Koreans, Jomon.Your mod covers quite a vast age...

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Ancient Civilizations Mod

Thompsoncs writes: My idea for civs (including split ideas)"Barbarian"- Celts (split-choice in Britons, Gauls and Belgae - other options would be galatians and celtiberians)* Britons would grant unique...

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Age of Empires II: Total War expansion.

Mahazona writes: Furik perhaps you should edit the first post with the latest updates and remove the old parts which are no longer happening eg."clans for japs*"Btw are there and templar units or...

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Ancient Civilizations Mod

UnsungHero writes: A couple questions on your civilization choices:Why are the Vandals an offshoot of the Scythians? The Vandals were a group of people that spoke a Germanic language akin to Gothic,...

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Ancient Civilizations Mod

Thompsoncs writes: Why are the Vandals an offshoot of the Scythians? The Vandals were a group of people that spoke a Germanic language akin to Gothic, and were actually one of the westernmost...

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Tales of Middle Earth

Pulkit writes: Matt, the new Rivendell buildings look awesome in-game!Pulkit and Matt, is ToME going to have a custom soundtrack for the ingame music (i.e. music from the LoTR movies) or are there...

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Ancient Civilizations Mod

aoe_scout writes: I have to agree with UnsungHero, Daciancs and Tracians have nothing to do with Germans, even if they had some contact, certainly shouldn't be combined with them. Germanic tribes have...

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The new boring re-skinning mod for AoE2 HD

noobman writes: Hola Jorgito_aquaQuiero convertir algunas unidades de civfanatics, sé como realizar el proceso, el problema es que las unidades corren en vez de caminar y quiero hacer que caminen para...

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Tales of Middle Earth

Kor writes: Could you post some more screenshots? I would love to see the new artwork in-game! If you upload new screenshots to ModDB that also tends to attract a lot more attention, and you can then...

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The new boring re-skinning mod for AoE2 HD

Kor writes: Noobman, you can't convert an .flc to .3ds. The flc is a 2d format, it's essentially like AoK's slp in that it contains an animation in 2d frames. You can't convert that back to 3d. The...

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Ancient Civilizations Mod

Chud writes: Yamato, ChosonThis is a very bad idea. "Yamato" refers to the Japanese civilization of the 600s whereas "Choson" is derived from the Joseon Dynasty of the 1300s to 1800s!

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Ancient Civilizations Mod

aoe_scout writes: That's why I left them in the very end, as less desirable option. The only reason to include them would be AOE1 tradition and as possible enemies of China (not that it's very...

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Question for Italian-speaking AOKH users

matteof writes: This????http://www.rifugiodeiconquerors.it/

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Ancient Civilizations Mod

Zoko writes: To everyone posting unit and civ ideas, I should let you know that the list I posted is going to be the official civ list for this mod until we see how things work out in the...

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Ancient Civilizations Mod

Thompsoncs writes: @Zoko. Most of these ideas were never fully implemented in my mod, though I would eventually have added simnilar things to it. Though my mod was roman centered, I'm not trying to let...

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