Age of Empires II: Total War expansion.
Arntor writes: Thank you for the answer, Furik! I, like many, have a suggestion: give the Vikings (or Denmark etc.) the ability to store units in longships, making Viking raids more accurate....
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Jan dc writes: Wow that looks amazing Kor! Nice job. If I may just give one remark the textures on the roofs are not always in the right direction. Other than that it's perfect and so much alike the...
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John the Late writes: As a comment on the game, Jan, it is normal even for knightly units to die if they are outnumbered 3:1 or even more, and the increased armor did not have any impact on melee...
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Jan dc writes: Even in the 2:1 the light cavalry won. And knightly units cost a lot more florins while knightly cavalry take more population. In the conquerors paladins deal with hussars a lot easier....
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Kor writes: Thanks Jan and Tatsuo! I know the tiles on the roof can be a bit off in places, unfortunately one of the limitations of using the copy/paste method. Rotating existing roof pieces tends to...
View ArticleThe new boring re-skinning mod for AoE2 HD
qaz123tfg writes: Jorgito,Great work amigo! You have made so many units; for this project, for the lord of the rings mod, and for others. I celebrate your great work! I hope that you come back and do...
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MTL_Flavius writes: Those changes sound awesome I can't wait for the next update =)
View ArticleThe new boring re-skinning mod for AoE2 HD
Jorgito_aqua27 writes: Thanks everybody for the kind words I am still around finishing stuff and making new ones so dont worry if i dont post anything in a long time, when i get something done i will...
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HerzogDePuce writes: After some thinking I've decided to change it so there will be four, rather than three, armour researches, with infantry and cavalry intermingled.I was hoping for something like...
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Mr Wednesday writes: Awesome monument, Kor!If PS is slowing down on you, it's probably worth it to save your project as a second file, merge down several layers, and work with less layers. If you need...
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Pulkit writes: ^ Even better, group similar layers into separate PSDs, then import them into your main PSD as Smart Objects. That way, any changes to the Smart Object PSDs are reflected live in your...
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Kor writes: Thanks guys!Matt and Pulkit: thanks for the tips. I used to merge layers and save as different files a lot more on my old computer, I should start that habit again for complicated buildings...
View ArticleThe new boring re-skinning mod for AoE2 HD
Taichi San writes: Do you still have the 24 bit renders there too? especially 9 directions? would be awesome if you uploaded them, I can use them in my other project that is about using the American...
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Jan dc writes: Good idea but that would nerf the Flemish Infantry, Swiss Guard, Militia Lancer/Ordonnance Lancer, Stradiot, Gwaster/Kigner, Liv Auxiliary, Javelineer/Skirmisher and Bajoras as well....
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Kor writes: That can be solved by raising the default pierce armour by +1 for those particular units. (Although I'm not sure Militia Lancers/Ordonnance Lancers need that extra +1 pierce armour.)
View ArticleProject Annoucement: Age of Empires 2: The Making of [Version 2!]
danielpereira writes: Hey! Sorry for ressurecting this thread, but, I discovered some things:Other brilliant game features were the mystic Off Map Trader (OMTBO) which should sail off the map with an...
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jordanthejq12 writes: I like it. But where will the editor units and heroes fall into this?
View ArticleProject Annoucement: Age of Empires 2: The Making of [Version 2!]
GameScraper writes: Can this be used for scenario making?Meaning, is this like the hidden units that can be placed via Map Editor if unlocked? Not like mods which everyone have to download for the...
View ArticleProject Annoucement: Age of Empires 2: The Making of [Version 2!]
danielpereira writes: You mean, this mod?This mod isn't a simple "units unlocked", but, it is basically a total conversion. So, in order to work in multiplayer, all players need to have it.Without...
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Zoko writes: Finally done, Tzon you should check your email!Yeah I've thought about doing mutually exclusive techs too the problem is I don't know if there's enough to not just have the techs be active...
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