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Introducing Advanced Genie Editor 3 with Language DLL Editing

Arnas writes: Greetings. I have ran into a problem. For my project, I made a n editor ship, which is a war ship. The problem is, I don't know how to make it garrisonable. I added ability to garrison to...

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Tales of Middle Earth

Mr Wednesday writes: The HUDs look fantastic? Do you have a ready PSD with the minimap, resource and other sections separated, so I can try my hand at making per-civ variations?Is that a statement or a...

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Beyond the Forgotten, a Truckload of civs!

Yarmo writes: many good ideas and some not so much ... are many civlizaciones and may miss the essence of the age .. I think with 3 African civilizations (BEST) and other 2 O 3 pf europe would be...

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Age of Empires II: Total War expansion.

danielpereira writes: AoE2:Total War is a total conversion, so, it totally changes you game.

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Age of Civilizations

danielpereira writes: @Dynasty_IV: As far as I know, yes.

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Age of Civilizations

John the Late writes: The trade carts consist of 2 units: The empty and the full cart. I don't know if the switch is hardcoded, but if so, you have to make a tech that upgrades the empty cart to the...

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Goth Stone Walls

nhoobish_est writes: Is it possible for Goths to have Stone Walls/Fortified Walls by just using trigger(s)? Such as Enable Tech/Research Tech or maybe Enable Unit.Please don't give suggestions of stone...

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Goth Stone Walls

WRATHOFNORRIS writes: Have you tried it with triggers yet?

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Goth Stone Walls

nhoobish_est writes: I am asking it for a map editer.

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Goth Stone Walls

JustTesting1234 writes: no, not possible by triggers

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Goth Stone Walls

nhoobish_est writes: I already got your answer, Testing, need other opinions too!

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Goth Stone Walls

JustTesting1234 writes: opinions? you got my answer, how many u need?

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Age of Civilizations

danielpereira writes: I don't think it is hardcoded...

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Goth Stone Walls

danielpereira writes: JustTesting1234 is right. It's impossible to do it with triggers.

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Age of Civilizations

Mahazona writes: I think he has figured out the issue. elephant cart is a cool idea i think first time someone thought of something like that

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The new boring re-skinning mod for AoE2 HD

Mahazona writes: units look great as usual

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Looking For Mod Maker for Risk map

Mulon writes: This scenario (and its mod) would be based on a very popular map played in warcraft 3 called Risk Devo , really surprised nobody did it already in all this years. You can google risk devo...

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Age of Chivalry - Download Now!

Wergorne writes: The bug with Footmen wasn't game breaking Militia units are never used as counties without Halberdiers. But good to know that the bug was fixed.There is one another bug with militia:...

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Project-in-the-Works: Aethelflaed, the Lady of the Mercians

Mash writes: Anyone have tips on creating technology?

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Age of Chivalry - Download Now!

HerzogDePuce writes: Genoese UU is one of the most useless units in Chivalry. [...] 50% base accuracy and 0.75 accuracy error radius ruin everything. I don't understand how these expirienced guard...

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