AoF:HD Historical Scenario Design Contest on Steam
HockeySam18 writes: Quoted from Shieldwolf23:Hi Sam! This is interesting. I was about to post in Steam, but can't seem to find the post button there (noob!). So, question. Is the contest limited to...
View ArticleUsing triggers to make an interactive karma system for RPG's
John the Late writes: I think it is much better if you can not see your karma rating. Having a visible rating harms the atmosphere and surprise factor.
View ArticleUsing triggers to make an interactive karma system for RPG's
Basse writes: True, however I would make the karma visible if I were you
View ArticleUsing triggers to make an interactive karma system for RPG's
Dead_End writes: Would it perhaps be a good idea to hide the karma on higher difficulties?
View ArticleUsing triggers to make an interactive karma system for RPG's
Al_Kharn the Great writes: Too many triggers. A system like this already requires a significant # of triggers for every interaction/choice and even more if you have branching consequences. You'd have...
View ArticleProject - The Wheel of Time: End of the Third Age
Artur Hawkwing writes: Also, does anyone know whether I must make a regular and flaming arrow animation for the Legion of the Dragon (when chemistry is researched), or if the game automatically adds...
View ArticleNew Expansion/mod?
Arnas writes: I haven't worked on any units, ever. I tried to update the old file but I'm too lazy.
View ArticleHow do I export the triggers into a different scenario?
nihal writes: I want to copy the triggers into a different scenario, but I can only do it one at a time, how do I export ALL my triggers and then import it into the new map?
View ArticleProject: Children of a Dying Sun
Arnas writes: Never thought that the new slavic set could seem so spanish..
View ArticleProject: Children of a Dying Sun
Al_Kharn the Great writes: yup. The red roofs of the castle age are very Spanish-like, much moreso than the default Spanish building set. Also, the Magyar/Slavic feudal buildings look like wood...
View ArticleProject: Children of a Dying Sun
Arnas writes: Way to ruin my perspective for the slavic set. Now it reminds me of Havana from Assassin's Creed 4 Anyway, I wish you luck on the project, it seems really cool, I'll try out the teaser.
View ArticleReordering Triggers
jizzbomb writes: Excellent news dude I can't wait. 1 question will your program allow for changing unit including negative and duplicate ids?
View ArticleAge of Chivalry - Download Now!
Sir Robert Bruce writes: No Herzog, not a crack for the game itself, that works fine without the cd. I'm talking about a crack for this chivalry mod, because it starts up, but won't let me access the...
View ArticleReordering Triggers
AOHH writes: Yes, the program can change everything on objects including their ID, it can even use scripted placement or image conversion placement for objects and can use rotation tools and object...
View ArticleSpear armed villagers crash problem.
lunascii writes: SLP's alone can't be the reason for the crash. Most likely an error in the .dat file was made when the graphics were swapped. Open the SLP up and check the number of frames. Compare...
View ArticleProject: Children of a Dying Sun
Al_Kharn the Great writes: Teaser updated to v1.02, now featuring the entire first scenario of the campaign.Input and critiques will be highly appreciated. Thank you!---Project Update---First scenario:...
View ArticleAOK FE - OUTLANDS expansion.
lunascii writes: I prefer the picture, so If I want to see it I don't have to open a separate tab.
View ArticleProject - The Wheel of Time: End of the Third Age
Artur Hawkwing writes: Thanks! That will help a lot. It seems like you know a bit about Blender, so if you don't mind me asking, why do brown materials turn purple when I apply textures (specifically...
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