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Channel: Scenario Design and Discussion Messages
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AoF:HD Historical Scenario Design Contest on Steam

HockeySam18 writes: Quoted from Shieldwolf23:Hi Sam! This is interesting. I was about to post in Steam, but can't seem to find the post button there (noob!). So, question. Is the contest limited to...

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Using triggers to make an interactive karma system for RPG's

John the Late writes: I think it is much better if you can not see your karma rating. Having a visible rating harms the atmosphere and surprise factor.

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Using triggers to make an interactive karma system for RPG's

Basse writes: True, however I would make the karma visible if I were you

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Using triggers to make an interactive karma system for RPG's

Dead_End writes: Would it perhaps be a good idea to hide the karma on higher difficulties?

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Using triggers to make an interactive karma system for RPG's

Al_Kharn the Great writes: Too many triggers. A system like this already requires a significant # of triggers for every interaction/choice and even more if you have branching consequences. You'd have...

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Project - The Wheel of Time: End of the Third Age

Artur Hawkwing writes: Also, does anyone know whether I must make a regular and flaming arrow animation for the Legion of the Dragon (when chemistry is researched), or if the game automatically adds...

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New Expansion/mod?

Arnas writes: I haven't worked on any units, ever. I tried to update the old file but I'm too lazy.

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How do I export the triggers into a different scenario?

nihal writes: I want to copy the triggers into a different scenario, but I can only do it one at a time, how do I export ALL my triggers and then import it into the new map?

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Project: Children of a Dying Sun

Arnas writes: Never thought that the new slavic set could seem so spanish..

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Project: Children of a Dying Sun

Cysion writes: Indeed, it fits the scene quite well

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Project: Children of a Dying Sun

Al_Kharn the Great writes: yup. The red roofs of the castle age are very Spanish-like, much moreso than the default Spanish building set. Also, the Magyar/Slavic feudal buildings look like wood...

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Project: Children of a Dying Sun

Arnas writes: Way to ruin my perspective for the slavic set. Now it reminds me of Havana from Assassin's Creed 4 Anyway, I wish you luck on the project, it seems really cool, I'll try out the teaser.

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Reordering Triggers

jizzbomb writes: Excellent news dude I can't wait. 1 question will your program allow for changing unit including negative and duplicate ids?

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Age of Chivalry - Download Now!

Sir Robert Bruce writes: No Herzog, not a crack for the game itself, that works fine without the cd. I'm talking about a crack for this chivalry mod, because it starts up, but won't let me access the...

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Reordering Triggers

AOHH writes: Yes, the program can change everything on objects including their ID, it can even use scripted placement or image conversion placement for objects and can use rotation tools and object...

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Reordering Triggers

lunascii writes: That sounds awesome hurry up

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Spear armed villagers crash problem.

lunascii writes: SLP's alone can't be the reason for the crash. Most likely an error in the .dat file was made when the graphics were swapped. Open the SLP up and check the number of frames. Compare...

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Project: Children of a Dying Sun

Al_Kharn the Great writes: Teaser updated to v1.02, now featuring the entire first scenario of the campaign.Input and critiques will be highly appreciated. Thank you!---Project Update---First scenario:...

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AOK FE - OUTLANDS expansion.

lunascii writes: I prefer the picture, so If I want to see it I don't have to open a separate tab.

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Project - The Wheel of Time: End of the Third Age

Artur Hawkwing writes: Thanks! That will help a lot. It seems like you know a bit about Blender, so if you don't mind me asking, why do brown materials turn purple when I apply textures (specifically...

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