Detecting which player destroyed an object in multiplayer
Impeached writes: Loosely, it's this:If object is dead (own fewer objects), check who has a kill.I users are getting lots of kills it can be hard.
View ArticleReversing invincible objects to normal objects again?
Com783 writes: Hello there,Q78. How do I make 0-HP units? (Also: How do I make invincible units?) To make units whose HP reads zero, but are still alive (Note: These units become invincible, as well)...
View ArticleProject - The Wheel of Time: End of the Third Age
Vardamir writes: Seonid, I noticed that ToME has an unused unit in its data that may be useful to you: a man-at-arms with an elite skirmisher shield. It has a few anchor errors, but they were easily...
View ArticleReversing invincible objects to normal objects again?
HockeySam18 writes: Change Object HP: 70 (or whatever the object's normal HP is)
View ArticleReversing invincible objects to normal objects again?
Com783 writes: Doesn't work mate...
View ArticleOutsourced Trigger Editor/Tool?
Com783 writes: Do you guys know any good outsourced Trigger Editor? Cuz I Need to copy and paste alot of the kinda same Triggers all over again... Would be great. Greetings,Com783Edit: Sorry, I think I...
View ArticleAoF:HD Historical Scenario Design Contest on Steam
shieldwolf23 writes: Hi Sam! This is interesting. I was about to post in Steam, but can't seem to find the post button there (noob!). So, question. Is the contest limited to AoF:HD, or can I use old...
View ArticleAoF:HD Historical Scenario Design Contest on Steam
Sir Coquenbolls writes: all non-HD scenario files work on the HD version. if you wish, you can create your file and I'll upload it under my account and submit it for you.I will be entering, BTW.
View ArticleAoF:HD Historical Scenario Design Contest on Steam
shieldwolf23 writes: Thanks for the offer CK (can I still call you that? I wish to enter, so yep, I will try that. Just to refresh my AOK scenario editor skills (been quite a while since I used it).
View ArticleRotating 8k Units
nhoobish_est writes: Is there any really fast way to rotate them to in order?I know there is a pretty fast way to do it, such as Rotate 1 unit and then copy and paste it inside the map editor.
View ArticleRotating 8k Units
DAVASTATAR writes: I know there is a pretty fast way to do it, such as Rotate 1 unit and then copy and paste it inside the map editor.Also, 8k Units or Objects? Cause you know that AoK won't handle 8k...
View ArticleReversing invincible objects to normal objects again?
JustTesting1234 writes: kill object & damage object -X
View ArticleDetecting which player destroyed an object in multiplayer
JustTesting1234 writes: use some anti-delete system. but instead of booting the player, reward him or whatever you want
View ArticleAoF:HD Historical Scenario Design Contest on Steam
DAVASTATAR writes: Why is it AoF and not AoFE?
View ArticleIntroducing Advanced Genie Editor 3 with Language DLL Editing
Rowel writes: How to add a new infantry unit with the pack/unpack ability?
View ArticleAoF:HD Historical Scenario Design Contest on Steam
Basse writes: They renamed Forgotten Empires to The Forgotten. I guess to play along with The Age of Kings and The Conquerors, but The Forgotten Empires would've been better IMO.
View ArticleDetecting which player destroyed an object in multiplayer
Basse writes: It's easier to detect buildings destroyed by someone rather than a unit. There is a resource that is called "Killed PX" in Trisolo's Trigger Studio addon, this means that you can count...
View ArticleRotating 8k Units
Basse writes: Map copy! If you map copy, they will all get the same rotation (unless you are using UserPatch/Forgotten)Also, 8k Units or Objects? Cause you know that AoK won't handle 8k units, right?Of...
View ArticleOutsourced Trigger Editor/Tool?
Basse writes: Trigger Studio. This version comes with extra usefull resources.
View ArticleUsing triggers to make an interactive karma system for RPG's
Basse writes: You could use hidden and unused resources that you find in Trigger Studio, that way you can have even more resources. Just keep like 1 human resource as the ratio so the player can see...
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