Aoe to aok conversion
Leif Ericson writes: Just make an extra 2 civs.I think Jan decided to do a pure transfer of AoE to AoK, so adding new civs would change the gameplay. Besides, I'm not sure that adding those civs would...
View ArticleUnit graphic bugs?
Gimley307 writes: So I'm trying to add units into the game using Turtle Pack and AGE3, but I'm getting bugs taht ae a bit frustrating.In once case, where I copy an and paste it onto a new unit, then...
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JimGam9 writes: Why Genoa and Savoy speak Latin? Italian language was "created" in the 13th century! This is the same for Florence, Venice and Milan.
View ArticleUnit graphic bugs?
Keisari Tapsa writes: With the default settings graphics are not copied to all civilizations. You need to check the including graphics check box.I recommend to always copy an existing unit as a base...
View Articlesome questions about modding on advanced genie editor
Keisari Tapsa writes: If you want to give a unit an attack bonus vs. villagers, you'll have to use one of the extra armour and attack classes (31-35), and give all kinds of villager at least 0 in that...
View ArticleAoe to aok conversion
aoe_scout writes: Yes, I agree. Even modifying a civ and maintaining a balance is long work of testing, not to mention a new civ. He intend to clone AOE1 as close as possible, not make it...
View ArticleIdea for new scenario
rumburak24 writes: I have idea for new scenario for "adults only" and 8 players. This thought was product of boredom, but I tried to make such map, with a kinda ticklish design. But I am lazy to...
View ArticleAdding Civilizations
Mash writes: You couldn't really have 'Australia' as per say, as the aboriginals were divided by many dozens of tribes or 'nations', if not over a hundred of them.I am a descendant of the Yorta Yorta...
View ArticleAdding Civilizations
crbenne writes:"""""I am a descendant of the Yorta Yorta nation, which sits just along the Murray River in Victoria/New South Wales."""""Cool!! (sorry, I don't know how to do the quote lines)
View ArticleTruly Imperial Data Edit Help
crbenne writes: Hi! I have an idea to decentralize kingdoms in AOK. I plan to make it so you can have 1 town center in the Dark Age, 3 in Feudal, 5 in Castle, and as many as you like in Imperial. On...
View ArticleTruly Imperial Data Edit Help
Seonid writes: In AGE3, just below the resource cost section, there is a section called resource storage. Set one of the resources to your hidden resource, at whatever cost you deem appropriate, and...
View ArticleTruly Imperial Data Edit Help
crbenne writes: OK. I'll give it a shot! Thanks!I can't get it working. Maybe I don't have the patience for data editing. I hereby declare this idea free game to anyone interested. (Maybe I'll get to...
View ArticleUnit graphic bugs?
Gimley307 writes: Wow I feel like an idiot.... Thanks Tapsa, the units now work and the production time bug is fixed For this "copy to civs" thing, would this also be how I make building sets? Or is...
View ArticleAge of Chivalry - Download Now!
jordanthejq12 writes: Genoa and Sevoy speak the language spoken by the Byzantines in Age of Kings. It's Latin because that was the language spoken during most of the Byzantine period.
View ArticleAge of Chivalry - Download Now!
Kor writes: Hi JimGam, I didn't really use voice actors for the mod apart from a few exceptions. As such I used the closest language in the original game for every country. For the Italian countries...
View ArticleYour works of art.
Joshua4missions writes: From my entry to the Totally Terrain Contest in 2010:
View ArticleYour works of art.
Joshua4missions writes: It is AoK:HD.Here's an Asian Village from one of my mini scenarios, Siege of Nantu Castle:
View ArticleYour works of art.
Youmuu writes: I liked the first screenshot, it has a nice feel :-)I'm still not sure 'bout the ammount of trees, but I think this makes a nice sneak-peek. It will be a passage.
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