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Channel: Scenario Design and Discussion Messages
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Aoe to aok conversion

Leif Ericson writes: Just make an extra 2 civs.I think Jan decided to do a pure transfer of AoE to AoK, so adding new civs would change the gameplay. Besides, I'm not sure that adding those civs would...

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Unit graphic bugs?

Gimley307 writes: So I'm trying to add units into the game using Turtle Pack and AGE3, but I'm getting bugs taht ae a bit frustrating.In once case, where I copy an and paste it onto a new unit, then...

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Age of Chivalry - Download Now!

JimGam9 writes: Why Genoa and Savoy speak Latin? Italian language was "created" in the 13th century! This is the same for Florence, Venice and Milan.

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Unit graphic bugs?

Keisari Tapsa writes: With the default settings graphics are not copied to all civilizations. You need to check the including graphics check box.I recommend to always copy an existing unit as a base...

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some questions about modding on advanced genie editor

Keisari Tapsa writes: If you want to give a unit an attack bonus vs. villagers, you'll have to use one of the extra armour and attack classes (31-35), and give all kinds of villager at least 0 in that...

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Aoe to aok conversion

aoe_scout writes: Yes, I agree. Even modifying a civ and maintaining a balance is long work of testing, not to mention a new civ. He intend to clone AOE1 as close as possible, not make it...

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Idea for new scenario

rumburak24 writes: I have idea for new scenario for "adults only" and 8 players. This thought was product of boredom, but I tried to make such map, with a kinda ticklish design. But I am lazy to...

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Adding Civilizations

Mash writes: You couldn't really have 'Australia' as per say, as the aboriginals were divided by many dozens of tribes or 'nations', if not over a hundred of them.I am a descendant of the Yorta Yorta...

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Adding Civilizations

crbenne writes:"""""I am a descendant of the Yorta Yorta nation, which sits just along the Murray River in Victoria/New South Wales."""""Cool!! (sorry, I don't know how to do the quote lines)

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Truly Imperial Data Edit Help

crbenne writes: Hi! I have an idea to decentralize kingdoms in AOK. I plan to make it so you can have 1 town center in the Dark Age, 3 in Feudal, 5 in Castle, and as many as you like in Imperial. On...

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Truly Imperial Data Edit Help

Seonid writes: In AGE3, just below the resource cost section, there is a section called resource storage. Set one of the resources to your hidden resource, at whatever cost you deem appropriate, and...

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Truly Imperial Data Edit Help

crbenne writes: OK. I'll give it a shot! Thanks!I can't get it working. Maybe I don't have the patience for data editing. I hereby declare this idea free game to anyone interested. (Maybe I'll get to...

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Unit graphic bugs?

Gimley307 writes: Wow I feel like an idiot.... Thanks Tapsa, the units now work and the production time bug is fixed For this "copy to civs" thing, would this also be how I make building sets? Or is...

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Age of Chivalry - Download Now!

jordanthejq12 writes: Genoa and Sevoy speak the language spoken by the Byzantines in Age of Kings. It's Latin because that was the language spoken during most of the Byzantine period.

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Age of Chivalry - Download Now!

Kor writes: Hi JimGam, I didn't really use voice actors for the mod apart from a few exceptions. As such I used the closest language in the original game for every country. For the Italian countries...

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Your works of art.

Joshua4missions writes: From my entry to the Totally Terrain Contest in 2010:

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Your works of art.

Knaber writes: But isnt that aoe2 HD?Its nice!

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Your works of art.

Joshua4missions writes: It is AoK:HD.Here's an Asian Village from one of my mini scenarios, Siege of Nantu Castle:

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Your works of art.

Youmuu writes: I liked the first screenshot, it has a nice feel :-)I'm still not sure 'bout the ammount of trees, but I think this makes a nice sneak-peek. It will be a passage.

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Adding Civilizations

HockeySam18 writes: Hey Mash! Nice seeing you around again

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