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AI Signal trigger exploit

JustTesting1234 writes: just found this while i was adding new triggers into the gamethe AI Signal and AI Script Goal triggers read/write from/to some buffers in the game memory, but the game...

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Blender camera and lamp angles

Artur Hawkwing writes: Ok, i'm sorry this took such a long time...but if you're still here, here is the pic of the render:Here is a cropped version...This is taken at a 1600 x 900 resolution on a 350...

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SWGB Triggers for AoC

WizardBoy writes: # ConditionsChance (%)Object HPObject Fewer HPObject HP (%)Object Fewer HP (%)# EffectsChange Object Move SpeedChange Object RangeChange Object Melee ArmorChange Object Pierce...

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Project - The Wheel of Time: End of the Third Age

Seonid writes: @Artur Hawkwing - The gifting is definitely out of the ability of the game engine. Sorry.On the Mercenaries, I couldn't do a tech like that, but I definitely will make them excessively...

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Blender camera and lamp angles

todler writes: The cropped size seems fine to me.Your render is too big though, you'll have to focus just on the mesh.Go to render>dimensions>resolution, there below X and Y fields, choose...

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Blender camera and lamp angles

Artur Hawkwing writes: First off, thanks for the advice!Second, my concern was mainly the fact that you can barely see the unit's crossbow or his tabard, which is supposed to be his identifying...

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Blender camera and lamp angles

todler writes: His size looks good in the second image, you should paste aoc unit to it and compare them, about more noticeable armor and weapons, the lights and shape of the models will do that. Now...

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AI Signal trigger exploit

HockeySam18 writes: This sounds rather interesting, but it is a little too confusing for someone like me who isn't the tech savviest person. What exactly is the exploit and what does it allow with...

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Blender camera and lamp angles

Artur Hawkwing writes: Would you suggest that I try to change some of the colors on him (brighter armor / crossbow) or add more environmental lighting?

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Project - The Wheel of Time: End of the Third Age

Artur Hawkwing writes: Whenever you are ready to send me a new version, I can start play testing.Of course, no rush. Whenever it's convenient for you is good for me.

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SWGB Triggers for AoC

jizzbomb writes: Impressive! What about a second timer condition that resets when the trigger is activated?

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Blender camera and lamp angles

todler writes: Both would be good, also could you take a high resolution render of the model? I want to see how it looks, it seems a bit too thin to me.

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Project - The Last Struggle (pt3)

Rewaider writes: The triggers are not hidden. It's just cause there are a LOT of effects and dialogues in the triggers... It would spend so much time check 1k triggers.After some days of hardwork......

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Blender camera and lamp angles

Artur Hawkwing writes:This is rendered in 8192 x 4608 (16 x 9 ratio)Edit: Oops! that's a little big...well, the bigger the better, I always say. But...how can I make it smaller? I can't have posts...

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Blender camera and lamp angles

todler writes: The large pics aren't a problem for me, it's your topic anyway. But if you like, you can post the links and not as an image.Your model is very interesting, i haven't seen such, did you...

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Blender camera and lamp angles

Artur Hawkwing writes: This is a model that I made myself...and its my first, hence all the problems. the only other picture I have to go off of is this:The unit (Legion of the Dragon) is from a book...

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Project - The Wheel of Time: End of the Third Age

John the Late writes: Thanks for the screens!Your choice of graphics is good, while I had some of Kor's Guild Halls and Princely Courts (especially the top and bottom ones in the 2nd picture) in mind,...

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Tales of Middle Earth

battlechaser writes: Any updates ?

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Tales of Middle Earth

Knaber writes: This looks like a whoal new game! Awesome Graphics!!

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Blender camera and lamp angles

todler writes: Looks very similar, but it should have a bit wider chest and waist, also the bottom of the cloth should bve less wider.Also to make all parts more moticeable, add more lights, how many...

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